Changes from 4.3

All civs

  • Eagle warrior upgrade cost changed from 300f/200g to 200f/200g
  • Eagle warrior speed from 1.1 to 1.2 (Eagle scout is 1.1, Elite Eagle Warrior is 1.3)
  • Eagle Scout available from the Feudal Age
  • Fire Galleys and Demolition rafts newly added to the Feudal Age
  • Siege Towers newly added to the Castle Age
  • Banking and Coinage research time increased from 50s to 70s
  • Banking cost increased from 200f/100g to 300f/200g
  • Coinage cost increased from 150f/50g to 200f/100g
  • Cavalry Archer cost reduced to 40w/60g
  • Trade Cogs carry +30% more per trip
  • Transport ships can carry herdable animals
  • Fire ships +1 armor/+1 ship armor
  • Fast Fire ships +1 armor/+2 ship armor
  • Scorpion projectile size increased (fixes their lack of pass-through damage)
  • Camels are no longer classified as ships
  • Fish traps take 40s to build (instead of 60s)


  • Knights +20% HP changed to Cavalry +20% HP
  • (Elite) Throwing Axeman +0.1 speed


  • Cavalry Archers cost -10% Castle Age/-20% Imperial Age (instead of -25%/-30%).
  • Marauders cost changed from 500f/200g to 300w/200g


  • Couriers now gives +1/+2 armor instead of +10% movement speed
  • Receive Keep
  • Receive Guilds
  • Receive Block Printing
  • Receive Thumb Ring
  • Slingers no longer require castle


  • Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age (5% extra per age)
  • Receive Guilds
  • Receive Ring Archer Armor
  • Elephant Archer +30 HP
  • Elite Elephant Archer -20 HP
  • (Elite) Elephant Archer -1 pierce armor
  • (Elite) Elephant Archer -10 food (now costs 100 food, 80 gold)


  • Condottiero no longer require castle
  • Condottiero +1 attack, +0.2 speed
  • Receive Hussars
  • Pavise now affects all Foot Archers (instead of just Genoese Crossbowmen)
  • Pavise cost changed from 550f/300g to 300f/150g
  • Advancing to the next age 15% cheaper (instead of 10%)


  • Yasama cost changed from 400w/300f to 300w/300f


  • Turtle ship no longer requires Castle
  • Panokseon cost changed from 400w/400f to 300w/300f
  • War Wagons are correctly classified as Cavalry Archers (so they take bonus damage from Camel Archers & Elite Skirmishers)


  • Obsidian Arrows now do +6 damage instead of +4
  • Resources lasting longer reduced from 20% to 15%


  • Farming rate fixed to 1.31 rather than 1.18. Actual farming rate is now at +15% (+15% after wheelbarrow, +5% after handcart)


  • Missionaries no longer require castle
  • Inquisition cost changed from 400f/400g to 300g/100f


  • Ironclad cost changed from 500w/350g to 400w/350g


  • Longboats no longer require castle
  • Longboat cost restored to 100w, 50g (original AoC cost)
  • Chieftains cost changed from 700f/400g to 400f/300g and effect +1 bonus attack

New Techs

  • Arson (150 food, 50 gold): Infantry do more damage vs. buildings (+2 bonus attack)
  • Arrowslits (300w, 200f): Towers attack increased (+2/+4/+6 for Watch Tower/Guard Tower/Keep)