The Mughal Empire was an early-modern empire in South Asia. It was known as one of the largest empires in the history of South Asia.
Akbar, Emperor of the Mughals, approaches warfare with a creative and enlightened mind. He resists the urge to let his emotions get the best of him, and as such is very patient and pragmatic. Akbar respects his enemies, yet will not let this prevent him from crushing them with a large and highly sophisticated army.
- Most shipments will give you additional villagers.
- Villagers cost wood instead of food, cannot gather food from livestock.
- Start with the first two wood upgrades researched already.
The Brahmin is an Indian unit similar to an Explorer and War Chief. The Brahmin rides an elephant, and as such uses a damaging stomp attack when engaging enemy units.
The Sepoy is a native Indian musketeer unit in the employ of the British East India Company. It has less range and less attack than other Musketeer units, but has more hitpoints and a bonus against cavalry, even in ranged mode.
The Gurkha is an Indian long-range skirmisher unit. It is very expensive but worth it, as it is very powerful.
The Rajput is a heavy Indian infantry unit that is extremely effective at countering cavalry. It wields a pair of pata blades in battle.
The Sowar is a heavy cavalry unit that brandishes a powerful talwar saber from atop a camel. It is especially good against archers and skirmishers. Its speed is perhaps the Sowar’s greatest asset, as it is able to cover great distances in a short duration.
The Zamburak is an Indian light cavalry unit. It’s extremely fast and cheap but has fewer hitpoints than other cavalry units. Its mounted gun gives the Zamburak good range, and it inflicts the worst damage on heavy cavalry.
The Mahout Lancer is an Indian melee cavalry unit that moves faster than any other elephant. It is extremely resilient, able to move in close to infantry and fight for long periods without depleting its high number of hitpoints. Its trample attack inflicts great area damage against infantry.
The Howdah is a sturdy Indian cavalry unit featuring a carriage full of archers that fire devastating long-range attacks. Other cavalry units are no match for the Howdah’s strength and toughness. It does great damage to cavalry, artillery, and siege units.
The smallest of Indian elephant units is the Flail Elephant. While not as rugged or versatile as other elephant units, it is highly effective against buildings, making it a powerful siege weapon.
The Siege Elephant is an incredibly tough Indian siege unit. It is essentially a Culverin mounted on the back of an elephant. It does massive damage to buildings, ships, and other siege.
The Urumi is an Indian heavy infantry unit. Swinging its coiled sword, the Urumi is highly effective against heavy infantry and does a great amount of splash damage. The Urumi can be shipped from your Home City.
A grove of mango trees that can be harvested for Wood.
The Sacred Field is an Indian building that can be built instead of a Livestock Pen. A player can task livestock to the Sacred Field to increase the livestock’s experience production. The Sacred Field can also be used to raise Sacred Cows.
Unique to the Indian civilization, the Caravanserai is similar to a Stable but instead of producing mounted equine units, it trains camels and elephants.
The Asian civilizations in Age of Empires III: Definitive Edition advance to the next Age by building a wonder. Each wonder has specific bonuses associated with them.
The Agra Fort sends you a Shipment of Coin. This Wonder also acts as a Fortress, with an attack and the ability to train infantry and cavalry.
The Charminar Gate sends you a Shipment of Sepoys. This Wonder allows you to train Mansabdars. Mansabdars are special versions of normal units with twice the hitpoints, and they also enhance the attack and hitpoints of nearby units of the same type.
The Karni Mata sends you a Shipment of experience points. This Wonder substantially increases the gather rate of your Villagers.
The Taj Mahal sends you a Shipment of crates of Wood. This Wonder allows you to use the Cease Fire ability, which stops all fighting for a brief period of time.
|Tower of Victory|
The Tower of Victory sends you a Shipment of Sowars. This Wonder allows you to use the Inspiration ability, which temporarily boosts the attack damage and hitpoints of every unit.