Balance Changelog

For the Changelog in Age of Empires II: 2013, please check here.


Changelogs

February ’20 Patch

  • Berbers: Genitours receive +1 pierce armor
  • Goths: Infantry -35% cheaper starting in the Dark Age
  • Mongols: Hunters work 40% faster (reduced from 50%)
  • Mongols: Receive Steppe Lancer and Elite Steppe Lancer
  • Mongols: Steppe Lancers, Light Cavalry and Hussars have +30% HP
  • Persians: Kamandaran cost increased from 200f, 200g to 400f, 300g
  • Portuguese: Feitorias now generate 1.6f, 1.0w, 0.7g, and 0.3s per second. (up from 0.8f, 0.8w, 0.45g, and 0.25s)
  • Tatars: Receive Halberdiers
  • Teutons: Farms are 40% cheaper (increased from 33% cheaper)
  • Teutons: Barracks units +1 armor (starting from Castle Age)
  • Vietnamese: Economic upgrades no longer cost wood

January ’20 Patch

  • General: Bonus starting villagers no longer appear before TC is constructed (affects Mayans and Chinese)
  • General: (Elite) Battle Elephant training time reduced from 28s to 24s
  • Burmese: (Elite) Arambai cost reduced from 80w, 65g to 75w, 65g
  • Chinese: Receive Block Printing
  • Khmer: Receive bonus: “Farmers don’t require Mills/Town Centers to drop off food”
  • Persians: Archers cost 60 wood after Kamandaran research (instead of 50 wood)

December ’19 Patch

  • General: Fixed the issue with livestock line of sight being inconsistent (now 3 LoS for cows and buffalos, 2 LoS for rest)
  • General: (Elite) Steppe Lancer: Cost increased from 70f, 30g to 70f, 45g
  • General: (Elite) Steppe Lancer: Attack decreased from 10/12 to 8/10
  • General: (Elite) Steppe Lancer: Reload time increase from 1.9 to 2.3
  • General: (Elite) Steppe Lancer: Collision modifier increased from 0.5 to 1 (this makes it harder to stack the unit)
  • General: (Elite) Steppe Lancer: Speed decreased from 1.5 to 1.45
  • Cumans: Feudal TC construction time increased from 225s to 270s (normal TC takes 150s)
  • Cumans: (Elite) Kipchak: reload time increased from 1.8 to 2.2
  • Cumans: (Elite) Kipchak: HP reduced from 45/50 to 40/45
  • Cumans: Elite Kipchak: total amount of arrows reduced from 4 to 3
  • Cumans: Lose Husbandry
  • Cumans: Cavalry speed bonus changed to 5% faster each age (starting in Feudal Age)
  • Bulgarians: Fixed the issue with Dismounted Konniks not receiving bonus damage from Samurai
  • Bulgarians: Fixed the issue with Kreposts being convertable
  • Bulgarians: Krepost: reduced size from 4×4 to 3×3
  • Bulgarians: (Elite) Konnik: HP reduced from 110/130 to 100/120
  • Bulgarians: (Elite) Konnik: reload time increased from 1.9 to 2.4
  • Bulgarians: (Elite) Dismounted Konnik: reload time increased from 2 to 2.4
  • Bulgarians: Bagains effect changed to +5 melee armor (from +3)
  • Lithuanians: Cavalry attack bonus from captured relics no longer affects light cavalry
  • Lithuanians: Maximum attack bonus from captured relics reduced to +4 (from +5)
  • Mayans: (Elite) Plumed Archers base cost +5g, +5w
  • Saracens: Archer attack vs buildings bonus changed to +1 in feudal, castle and imperial age
  • Tatars: (Elite) Keshik cost reduced from 50f, 80g to 50f, 40g
  • Tatars: (Elite) Keshik HP increased from 100/130 to 110/140
  • Tatars: (Elite) Keshik attack reduced from 12/14 to 9/11

General Overview

  • New Barracks technology – Supplies: Militia-line costs -15 food
  • Tracking is now automatically researched in Feudal Age for free (this technology is no longer visible in Barracks).
  • Elite Skirmisher upgrade cost increased from 200w/100g to 230w/130g
  • Herbal Medicine effect increased by 50%
  • (Palisade) Gate armor decreased to 0/0 while under construction.
  • Palisade Gate cost increased from 20w to 30w
  • Watch Tower HP reduced from 1020 to 700 before Castle Age
  • Elite Battle Elephant attack reduced from 16 to 14
  • Dry Dock and Berber ship speed bonus no longer reduce gold per trip for Trade Cogs
  • Eagle Scout -1 line of sight and search radius in Dark Age
  • Trebuchets now deal damage after packing or getting destroyed
  • Fixed the issue which made houses able to attack
  • Fixed the issue with Chemistry not increasing attack of secondary castle arrows
  • Fixed the issue with side parts of diagonal gates being walkable during construction
  • Fixed the issue where the Burmese relic bonus would permanently reveal spots on the map.
  • Fixed the issue with livestock line of sight being inconsistent (now 3 LoS for cows and buffalos, 2 LoS for rest)
  • (Elite) Steppe Lancer: Cost increased from 70f, 30g to 70f, 45g
  • (Elite) Steppe Lancer: Attack decreased from 10/12 to 8/10
  • (Elite) Steppe Lancer: Reload time increase from 1.9 to 2.3
  • (Elite) Steppe Lancer: Collision modifier increased from 0.5 to 1 (this makes it harder to stack the unit)
  • (Elite) Steppe Lancer: Speed decreased from 1.5 to 1.45
  • Bonus starting villagers no longer appear before TC is constructed (affects Mayans and Chinese)
  • (Elite) Battle Elephant training time reduced from 28s to 24s

Berbers

  • (Elite) Genitours receive +2 attack vs Spearmen line
  • Genitours receive +1 pierce armor

Britons

  • Warwolf cost increased to 800w, 400g (from 500w, 250g)

Bulgarians

  • Dismounted Konniks now receive bonus damage from Samurai (bug)
  • Kreposts are no longer convertable (bug)
  • Krepost: reduced size from 4×4 to 3×3
  • (Elite) Konnik: HP reduced from 110/130 to 100/120
  • (Elite) Konnik: reload time increased from 1.9 to 2.4
  • (Elite) Dismounted Konnik: reload time increased from 2 to 2.4
  • Bagains effect changed to +5 melee armor (from +3)

Burmese

  • (Elite) Arambai cost reduced from 80w, 65g to 75w, 65g

Chinese

  • Receive Block Printing

Cumans

  • Feudal TC construction time increased from 225s to 270s (normal TC takes 150s)
  • (Elite) Kipchak: reload time increased from 1.8 to 2.2
  • (Elite) Kipchak: HP reduced from 45/50 to 40/45
  • Elite Kipchak: total amount of arrows reduced from 4 to 3
  • Lose Husbandry
  • Cavalry speed bonus changed to 5% faster each age (starting in Feudal Age)

Franks

  • Cavalry +20% HP bonus only available from Feudal Age

Goths

  • Infantry -35% cheaper starting in the Dark Age

Incas

  • Slingers -1 attack (reduced from 5 to 4)

Italians

  • Genoese Crossbowman reload time reduced from 3 to 2

Khmer

  • Receive bonus: “Farmers don’t require Mills/Town Centers to drop off food”
  • Fixed the issue with Ballista Elephant attack being inconsistent
  • Fixed the issue with Chemistry not increasing attack of secondary Ballista Elephant bolts
  • Receive Faith
  • Receive Hussar
  • Lose Shipwright

Koreans

  • Receive “Military units (except siege weapons) cost -15% wood”
  • Lose “Fortifications built faster”

Lithuanians

  • Cavalry attack bonus from captured relics no longer affects light cavalry
  • Maximum attack bonus from captured relics reduced to +4 (from +5)

Malay

  • Harbors minimum range increased to 1 (from 0). Requires Murder Holes to reduce to 0 range
  • Harbors base attack reduced from 6 to 3. Bonus attack vs Ships increased from 9 to 10
  • Forced Levy changes gold cost into additional food cost (instead of removing it)
  • Forced Levy cost decreased to 850f, 500g (from 1000f, 600g)

Malians

  • Receive Fast Fire Ship
  • Lose Galleon

Mayans

  • (Elite) Plumed Archers base cost +5g, +5w

Mongols

  • Destroyed house foundations no longer provide population space with the “Nomads” technology.
  • Hunters work 40% faster (reduced from 50%)
  • Receive Steppe Lancer and Elite Steppe Lancer
  • Steppe Lancers, Light Cavalry and Hussars have +30% HP

Persians

  • Town Centers and Docks work +5% faster in Dark Age.
  • Boiling Oil replaced by “Kamandaran”. Kamandaran (400f, 300g) replaces gold cost of foot archers with additional wood cost
  • Archers cost 60 wood after Kamandaran research (instead of 50 wood)

Portuguese

  • Feitorias now generate 1.6f, 1.0w, 0.7g, and 0.3s per second. (up from 0.8f, 0.8w, 0.45g, and 0.25s)

Saracens

  • All Archers (except Skirmishers) now deal +1 bonus damage vs buildings per Age (starting in Feudal Age)
  • Market costs -100w (instead of -75w)
  • (Elite) Mameluke firing delay reduced
  • Halberdiers -5 attack vs Mamelukes

Spanish

  • (Elite) Conquistadors receive damage from anti-cavalry archer attacks
  • Missionaries heal as quickly as normal Monks
  • Missionaries affected by Husbandry

Slavs

  • Receive Faith
  • Receive free Supplies (instead of Tracking)
  • Farmers work 10% faster (lowered from 15% faster)
  • (Elite) Boyar training time reduced to 15s (from 23s/20s)

Tatars

  • (Elite) Keshik attack reduced from 12/14 to 9/11
  • (Elite) Keshik HP increased from 100/130 to 110/140
  • (Elite) Keshik cost reduced from 50f, 80g to 50f, 40g
  • (Elite) Boyar training time reduced to 15s (from 23s/20s)
  • Receive Halberdiers

Teutons

  • Receive Herbal Medicine
  • Murder Holes & Herbal Medicine free
  • Farms are 40% cheaper (increased from 33% cheaper)
  • Barracks units +1 armor (starting from Castle Age)

Vietnamese

  • Receive Husbandry
  • Paper Money cost reduced to 500f, 300w (from 800f, 200g) and research time increased to 60s (from 40s)
  • Economic upgrades no longer cost wood

New General Technologies

Supplies

  • Available from the Feudal Age in the Barracks, (150 food, 100 gold): Militia-line costs -15 food