Balance Changelog

For the Changelog in Age of Empires II: 2013, please check here.


Changelogs

 

April ’21 Patch

  • General: (Elite) Steppe Lancer -5g cost
  • General: Cannon Galleons are no longer locked behind their own technology, only Chemistry is required now
  • Burgundians: Economy upgrades cost -50% food in addition to being available one age earlier
  • Burgundians: Relic food production now matches the gold production (20 -> 30 food/min)
  • Burgundians: Burgundian Vineyards converts half of the available food into gold, farmer gold generation rate increased by 33%
  • Burgundians: Flemish Militia -4 attack vs cavalry (from 12 to 8), -2 attack vs camels/ships (from 8 to 6)
  • Cumans: Teambonus: Walls +33% HP (from 50%)
  • Franks: Bearded Axe UT is now available in the Castle Age while the Chivalry UT is now available in the Imperial Age
  • Franks: Bearded Axe now costs 300f 300g (from 400f 400g)
  • Franks: Chivalry now costs 600w 500g (from 400w 400g)
  • Incas: Villagers affected by Blacksmith upgrades starting in castle age
  • Malay: Fish Traps provide 300% food instead of an unlimited amount
  • Malay: (Elite) Karambit Warrior attack increased to 7/8 (from 6/7)
  • Malay: Battle Elephants cost -30% in Castle, -40% in Imperial Age (from -30%)
  • Mongols: (Elite) Mangudai speed reduced to 1.4 (from 1.45)
  • Portuguese: Secondary Organ Gun projectiles now consistantly deal 2 damage (from 1 or 2 depending on whether they hit the “intended” target)
  • Sicilians: First Crusade makes units more resistant to conversion (same effect as Faith) as an extra effect
  • Sicilians: Feudal Age Serjeants +1 melee armor (from 1 to 2)
  • Sicilians: Castle Age Serjeants now have 65 hitpoints (from 60), Elite Serjeants now have 85 hitpoints (from 75)
  • Sicilians: Donjons cost -25 stone (from 200 to 175)
  • Sicilians: Receive Siege Onager upgrade

January ’21 Hotfix

  • Burgundians: Coustillier charge damage reduced to +25 (from +35), +30 for Elite (from +40)
  • Burgundians: Coustillier (including Elite) no longer deal double the intended charge damage versus archer-type units.
  • Sicilians: On maps with a nomad-style start the first town center being built no longer benefits from the Sicilian construction speed bonus.
  • Sicilians: Bonus resistance no longer applies to siege weapons
  • Sicilians: First Crusade: Number of Serjeants spawned per town center reduced to 7 (from 10)
  • Sicilians: Can no longer build Donjons using Serjeants in Battle Royale (they weren’t disabled correctly)

January ’21 Patch

  • [UI] General: Statistics received from automatic upgrades are now displayed as the base unit stats (for example feudal scout cavalry attack display is now 5 instead of 3+2)
  • General: Palisade Walls and Gates hitpoints reduced by 40% in the Dark Age
  • General: Fixed an issue with Heated Shot not affecting secondary arrows of Castles and towers
  • General: Bonus starting units are no longer duplicated for each Town Center on maps with more than one starting Town Center (affects Chinese, Mayans and Incas)
  • General: Reduced (Heavy) Cavalry Archer attack delay by 11.5%
  • Bulgarians: Dismounted Konnik -2 LoS
  • Burmese: Arambai missed shots deal 100% damage (from 50%)
  • Burmese: Arambai reload time -0.2 (from 2.2 to 2)
  • Burmese: (Elite) Arambai attack reduced to 12/15 (from 17/19)
  • Franks: Foragers work 15% faster (from 25%)
  • Franks: Lose Treadmill Crane
  • Huns: Atheism no longer reduces the cost of spies/treason, now also reduces enemy relic resource income by 50%
  • Italians: Dock technologies 33% cheaper (from 50%), now affects University technologies as well
  • Italians: (Elite) Genoese Crossbowman costs 45 wood 40 gold (from 45 wood 45 gold)
  • Khmer: Lose Treadmill Crane
  • Koreans: Receive Elite Cannon Galleon upgrade
  • Mayans: Obsidian Arrows replaced, new UT: Hul’che Javelineers: Skirmishers throw a second projectile
  • Saracens: Lose archers attack vs buildings bonus
  • Saracens: Team Bonus: Foot Archers +2 attack versus buildings (from +1)
  • Saracens: Camel units +10 HP
  • Saracens: Zealotry cost reduced to 500f 450g (from 750f 700g), effect reduced to +20 HP
  • Slavs: Lose Treadmill Crane
  • Tatars: Extra sheep spawn starting in Castle Age and only from additional town centers
  • Tatars: (Elite) Keshik cost increased to 60f 40g (from 50f 40g)

November ’20 Patch (Anniversary Update)

  • General: Wall foundation melee armor reduced to 0
  • General: Increase Palisade Wall build time by 1s
  • General: (Elite) Battle Elephant +4/+7 attack against buildings (reduced from +7/+10)
  • General: Collision size multiplier for elephant units increased to the same values as for other cavalry and ranged units
  • General: Xolotl Warrior +30 HP, +2 attack, +2/2 armor in Post-Imperial Age start games
  • Aztecs: Villager carry bonus reduced to +3 (from +5)
  • Aztecs: (Elite) Jaguar Warrior training time reduced to 12s (from 20s)
  • Aztecs: No longer start with extra gold in Empire Wars
  • Bulgarians: Team bonus makes Blacksmiths work 80% faster (up from 50% faster)
  • Bulgarians: Blacksmith and Siege Workshop upgrades cost -50% food
  • Burmese: Arambai +0.2 reload time (from 2 to 2.2)
  • Celts: Infantry movement speed bonus now applies starting in Feudal Age
  • Cumans: (Elite) Kipchaks receive frame delay (same delay time as Mangudai)
  • Ethiopians: Torsion Engines scorpion projectile size reduced to 0.4 (from 0.5)
  • Ethiopians: (Elite) Shotel Warrior cost decreased to 50f, 30g (from 50f, 35g)
  • Goths: Loom can be researched instantly (instead of researched for free)
  • Indians: Camel Riders +1 pierce armor in Imperial Age (in additon to +1 pierce armor in Castle Age)
  • Indians: Lose Plate Barding Armor
  • Indians: Fixed the issue with Sultans giving 17% relic gold generation increase instead of the intended 10%
  • Indians: Team bonus now gives Camel units +4 attack against buildings (down from +5)
  • Italians: (Elite) Genoese Crossbowman training time reduced to 14s/18s (from 19s/22s)
  • Khmer: Farm rate reduction increased to -5% (from -3%)
  • Khmer: Battle Elephant movement speed bonus effect reduced to 10% (from 15%)
  • Khmer: Tusk Swords cost increased to 300w 450g (from 200w 300g)
  • Koreans: Elite Turtle Ship speed increased to 1.035 (from 0.9)
  • Koreans: Archer armor upgrades free
  • Koreans: Lose the tower +1/+2 range bonus
  • Koreans: Panokseon replaced with the new castle age UT, Eupseong: Watch Towers, Guard Towers and Keeps +2 range
  • Lithuanians: (Elite) Leitis -1 pierce armor
  • Malians: (Elite) Gbeto frame delay reduced to 1.0 (from 1.2)
  • Mayans: Obsidian Arrows no longer gives double the attack bonus against stone walls/gates, towers and harbors
  • Portuguese: Technologies researched +30% faster
  • Spanish: Fixed the issue with gunpowder faster reload time bonus not affecting Cannon Galleons
  • Tatars: Silk Armor effect increased to give +1/+1 armor (increased from +0/+1 armor)
  • Tatars: Town Centers spawn 2 Sheep starting in the Feudal Age.
  • Turks: Scout Cavalry, Light Cavalry, Hussar +1P armor
  • Turks: Elite Janissary +15% accuracy
  • Vikings: Chieftains cost increased to 700f, 500g (from 400f, 300g)

June ’20 Patch

  • General: Horses and Camels (controlled animals) are now able to load into transport ships
  • General: (Elite) Battle Elephant trample damage reduced from 50% to 25%
  • General: Condottieri attack increased to 10 (from 9)
  • Byzantines: Elite Cataphract upgrade cost reduced to 1200f 800g (from 1600f 800g)
  • Byzantines: Logistica cost reduced to 800f 600g (from 1000f 600g)
  • Italians: Pavise now also affects Condottieri (+1 melee armor, + 1 pierce armor)
  • Koreans: Military units (except Siege Weapons) cost 20% less wood (from 15%)
  • Koreans: Base wood cost of War Wagon increased by 5, wood cost after discount decreased to 92 (from 94)
  • Koreans: Base wood cost of Turtle Ship increased by 10, wood cost after discount decreased to 152 (from 153)
  • Malay: (Elite) Karambit Warrior cost decreased to 25f, 15g (from 30f, 15g)
  • Portuguese: All units cost 20% less gold (from 15%)
  • Portuguese: Base gold cost of Caravel increased by 3, gold cost after discount increased to 34.4 (from 34)
  • Tatars: Flaming Camels attack bonus vs elephants increased to +130 (from +80)
  • Tatars: Flaming Camels blast radius increased to 2.0 (from 1.5)

May ’20 Patch

  • General: Players can no longer build Watch Towers in the Dark Age if the map generation spawned one (e.g. Fortress)
  • General: Hussar attack animation duration reduced from 1.89 to 1.35 (now same as Light Cavalry, this does not increase their DPS, but improves their ability to chase targets)
  • General: Supplies disabled for Chinese, Cumans, Huns, Khmer, Lithuanians, Mayans, Mongols, Tatars
  • Aztecs: Military created 10% faster (down from 15% faster)
  • Burmese: Manipur Cavalry effect can no longer be partially blocked by Masonry
  • Indians: Team bonus effect can no longer be blocked by Masonry and Architecture
  • Indians: (Elite) Elephant Archer reload time reduced to 2.0 (from 2.5)
  • Indians: (Elite) Elephant Archer cost decreased to 100f, 70g (from 100f, 80g)
  • Mayans: El Dorado upgrade research time increased to 70s (from 50s)
  • Saracens: Zealotry cost reduced to 750f, 700g (from 750f, 800g)

April ’20 Patch

  • General: Fire Galley training time increased from 60s to 65s
  • General: Fishermen can drop off food at docks.
  • Bulgarians: Stirrups now affects all cavalry units (instead of just Light Cavalry & Konniks)
  • Bulgarians: Lose Paladin
  • Ethiopians: Torsion Engines scorpion projectile size increased to 0.5 (from 0.3)
  • Goths: Loom free
  • Indians: Fishermen work 10% faster. (Changed from work 15% faster and carry +15 food)
  • Khmer: Farmers -3% work rate
  • Khmer: Lose Bombard Cannons
  • Lithuanians: Tower Shields food cost reduced from 800f to 500f
  • Lithuanians: Tower Shields provide +2 pierce armor to Spearmen and Skirmishers (instead of +1)
  • Lithuanians: (Elite) Leitis cost changed to 70f 50g (from 50f 80g)
  • Lithuanians: (Elite) Leitis training time reduced to 18s/20s (from 20s/23s)
  • Persians: Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age. (removed the Dark Age bonus)
  • Slavs: (Elite) Boyar -0.1 speed
  • Slavs: (Elite) Boyar +1 pierce armor
  • Teutons: Barracks & Stable units receive +1 melee armor in the Castle & Imperial Age
  • Teutons: Teutonic Knight speed increased to 0.8 (from 0.7)

March ’20 Patch

  • General: (Elite) Steppe Lancer +1 attack
  • Chinese: Lose Redemption
  • Cumans: Lose Redemption
  • Cumans: (Elite) Kipchak +1 extra arrow
  • Cumans: Capped Ram upgrade now available in Castle Age
  • Cumans: Steppe Husbandry effect reduced from 80% to 50%
  • Cumans: Steppe Husbandry now affects Steppe Lancers
  • Goths: Infantry cost discount staggered per Age: 20/25/30/35%
  • Goths: Infantry attack vs buildings bonus changed to +1 attack per age (starting in Feudal Age)
  • Goths: Lose Arson
  • Tatars: Thumb Ring free in addition to free Parthian Tactics
  • Tatars: (Elite) Keshik training time reduced to 14s/16s (from 20s/23s)
  • Tatars: Silk Armor now affects Steppe Lancers
  • Tatars: Timurid Siegecraft gives trebuchets +1 more range (+2 in total)
  • Tatars: Timurid Siegecraft enables Flaming Camel (fast-moving petard with bonuses against mounted units and especially elephants)

February ’20 Patch

  • Berbers: Genitours receive +1 pierce armor
  • Goths: Infantry -35% cheaper starting in the Dark Age
  • Mongols: Hunters work 40% faster (reduced from 50%)
  • Mongols: Receive Steppe Lancer and Elite Steppe Lancer
  • Mongols: Steppe Lancers, Light Cavalry and Hussars have +30% HP
  • Persians: Kamandaran cost increased from 200f, 200g to 400f, 300g
  • Portuguese: Feitorias now generate 1.6f, 1.0w, 0.7g, and 0.3s per second. (up from 0.8f, 0.8w, 0.45g, and 0.25s)
  • Tatars: Receive Halberdiers
  • Teutons: Farms are 40% cheaper (increased from 33% cheaper)
  • Teutons: Barracks units +1 armor (starting from Castle Age)
  • Vietnamese: Economic upgrades no longer cost wood

January ’20 Patch

  • General: Bonus starting villagers no longer appear before TC is constructed (affects Mayans and Chinese)
  • General: (Elite) Battle Elephant training time reduced from 28s to 24s
  • Burmese: (Elite) Arambai cost reduced from 80w, 65g to 75w, 65g
  • Chinese: Receive Block Printing
  • Khmer: Receive bonus: “Farmers don’t require Mills/Town Centers to drop off food”
  • Persians: Archers cost 60 wood after Kamandaran research (instead of 50 wood)

December ’19 Patch

  • General: Fixed the issue with livestock line of sight being inconsistent (now 3 LoS for cows and buffalos, 2 LoS for rest)
  • General: (Elite) Steppe Lancer: Cost increased from 70f, 30g to 70f, 45g
  • General: (Elite) Steppe Lancer: Attack decreased from 10/12 to 8/10
  • General: (Elite) Steppe Lancer: Reload time increase from 1.9 to 2.3
  • General: (Elite) Steppe Lancer: Collision modifier increased from 0.5 to 1 (this makes it harder to stack the unit)
  • General: (Elite) Steppe Lancer: Speed decreased from 1.5 to 1.45
  • Cumans: Feudal TC construction time increased from 225s to 270s (normal TC takes 150s)
  • Cumans: (Elite) Kipchak: reload time increased from 1.8 to 2.2
  • Cumans: (Elite) Kipchak: HP reduced from 45/50 to 40/45
  • Cumans: Elite Kipchak: total amount of arrows reduced from 4 to 3
  • Cumans: Lose Husbandry
  • Cumans: Cavalry speed bonus changed to 5% faster each age (starting in Feudal Age)
  • Bulgarians: Fixed the issue with Dismounted Konniks not receiving bonus damage from Samurai
  • Bulgarians: Fixed the issue with Kreposts being convertable
  • Bulgarians: Krepost: reduced size from 4×4 to 3×3
  • Bulgarians: (Elite) Konnik: HP reduced from 110/130 to 100/120
  • Bulgarians: (Elite) Konnik: reload time increased from 1.9 to 2.4
  • Bulgarians: (Elite) Dismounted Konnik: reload time increased from 2 to 2.4
  • Bulgarians: Bagains effect changed to +5 melee armor (from +3)
  • Lithuanians: Cavalry attack bonus from captured relics no longer affects light cavalry
  • Lithuanians: Maximum attack bonus from captured relics reduced to +4 (from +5)
  • Mayans: (Elite) Plumed Archers base cost +5g, +5w
  • Saracens: Archer attack vs buildings bonus changed to +1 in feudal, castle and imperial age
  • Tatars: (Elite) Keshik cost reduced from 50f, 80g to 50f, 40g
  • Tatars: (Elite) Keshik HP increased from 100/130 to 110/140
  • Tatars: (Elite) Keshik attack reduced from 12/14 to 9/11

General Overview

  • New Barracks technology – Supplies: Militia-line costs -15 food
  • Tracking is now automatically researched in Feudal Age for free (this technology is no longer visible in Barracks).
  • Elite Skirmisher upgrade cost increased from 200w/100g to 230w/130g
  • Herbal Medicine effect increased by 50%
  • (Palisade) Gate armor decreased to 0/0 while under construction.
  • Palisade Gate cost increased from 20w to 30w
  • Watch Tower HP reduced from 1020 to 700 before Castle Age
  • Elite Battle Elephant attack reduced from 16 to 14
  • Dry Dock and Berber ship speed bonus no longer reduce gold per trip for Trade Cogs
  • Eagle Scout -1 line of sight and search radius in Dark Age
  • Trebuchets now deal damage after packing or getting destroyed
  • Fixed the issue which made houses able to attack
  • Fixed the issue with Chemistry not increasing attack of secondary castle arrows
  • Fixed the issue with side parts of diagonal gates being walkable during construction
  • Fixed the issue where the Burmese relic bonus would permanently reveal spots on the map.
  • Fixed the issue with livestock line of sight being inconsistent (now 3 LoS for cows and buffalos, 2 LoS for rest)
  • (Elite) Steppe Lancer: Cost increased from 70f, 30g to 70f, 45g
  • (Elite) Steppe Lancer: Attack decreased from 10/12 to 8/10
  • (Elite) Steppe Lancer: Reload time increase from 1.9 to 2.3
  • (Elite) Steppe Lancer: Collision modifier increased from 0.5 to 1 (this makes it harder to stack the unit)
  • (Elite) Steppe Lancer: Speed decreased from 1.5 to 1.45
  • Bonus starting villagers no longer appear before TC is constructed (affects Mayans and Chinese)
  • (Elite) Battle Elephant training time reduced from 28s to 24s

Berbers

  • (Elite) Genitours receive +2 attack vs Spearmen line
  • Genitours receive +1 pierce armor

Britons

  • Warwolf cost increased to 800w, 400g (from 500w, 250g)

Bulgarians

  • Dismounted Konniks now receive bonus damage from Samurai (bug)
  • Kreposts are no longer convertable (bug)
  • Krepost: reduced size from 4×4 to 3×3
  • (Elite) Konnik: HP reduced from 110/130 to 100/120
  • (Elite) Konnik: reload time increased from 1.9 to 2.4
  • (Elite) Dismounted Konnik: reload time increased from 2 to 2.4
  • Bagains effect changed to +5 melee armor (from +3)

Burmese

  • (Elite) Arambai cost reduced from 80w, 65g to 75w, 65g

Chinese

  • Receive Block Printing

Cumans

  • Feudal TC construction time increased from 225s to 270s (normal TC takes 150s)
  • (Elite) Kipchak: reload time increased from 1.8 to 2.2
  • (Elite) Kipchak: HP reduced from 45/50 to 40/45
  • Elite Kipchak: total amount of arrows reduced from 4 to 3
  • Lose Husbandry
  • Cavalry speed bonus changed to 5% faster each age (starting in Feudal Age)

Franks

  • Cavalry +20% HP bonus only available from Feudal Age

Goths

  • Infantry -35% cheaper starting in the Dark Age

Incas

  • Slingers -1 attack (reduced from 5 to 4)

Italians

  • Genoese Crossbowman reload time reduced from 3 to 2

Khmer

  • Receive bonus: “Farmers don’t require Mills/Town Centers to drop off food”
  • Fixed the issue with Ballista Elephant attack being inconsistent
  • Fixed the issue with Chemistry not increasing attack of secondary Ballista Elephant bolts
  • Receive Faith
  • Receive Hussar
  • Lose Shipwright

Koreans

  • Receive “Military units (except siege weapons) cost -15% wood”
  • Lose “Fortifications built faster”

Lithuanians

  • Cavalry attack bonus from captured relics no longer affects light cavalry
  • Maximum attack bonus from captured relics reduced to +4 (from +5)

Malay

  • Harbors minimum range increased to 1 (from 0). Requires Murder Holes to reduce to 0 range
  • Harbors base attack reduced from 6 to 3. Bonus attack vs Ships increased from 9 to 10
  • Forced Levy changes gold cost into additional food cost (instead of removing it)
  • Forced Levy cost decreased to 850f, 500g (from 1000f, 600g)

Malians

  • Receive Fast Fire Ship
  • Lose Galleon

Mayans

  • (Elite) Plumed Archers base cost +5g, +5w

Mongols

  • Destroyed house foundations no longer provide population space with the “Nomads” technology.
  • Hunters work 40% faster (reduced from 50%)
  • Receive Steppe Lancer and Elite Steppe Lancer
  • Steppe Lancers, Light Cavalry and Hussars have +30% HP

Persians

  • Town Centers and Docks work +5% faster in Dark Age.
  • Boiling Oil replaced by “Kamandaran”. Kamandaran (400f, 300g) replaces gold cost of foot archers with additional wood cost
  • Archers cost 60 wood after Kamandaran research (instead of 50 wood)

Portuguese

  • Feitorias now generate 1.6f, 1.0w, 0.7g, and 0.3s per second. (up from 0.8f, 0.8w, 0.45g, and 0.25s)

Saracens

  • All Archers (except Skirmishers) now deal +1 bonus damage vs buildings per Age (starting in Feudal Age)
  • Market costs -100w (instead of -75w)
  • (Elite) Mameluke firing delay reduced
  • Halberdiers -5 attack vs Mamelukes

Spanish

  • (Elite) Conquistadors receive damage from anti-cavalry archer attacks
  • Missionaries heal as quickly as normal Monks
  • Missionaries affected by Husbandry

Slavs

  • Receive Faith
  • Receive free Supplies (instead of Tracking)
  • Farmers work 10% faster (lowered from 15% faster)
  • (Elite) Boyar training time reduced to 15s (from 23s/20s)

Tatars

  • (Elite) Keshik attack reduced from 12/14 to 9/11
  • (Elite) Keshik HP increased from 100/130 to 110/140
  • (Elite) Keshik cost reduced from 50f, 80g to 50f, 40g
  • (Elite) Boyar training time reduced to 15s (from 23s/20s)
  • Receive Halberdiers

Teutons

  • Receive Herbal Medicine
  • Murder Holes & Herbal Medicine free
  • Farms are 40% cheaper (increased from 33% cheaper)
  • Barracks units +1 armor (starting from Castle Age)

Vietnamese

  • Receive Husbandry
  • Paper Money cost reduced to 500f, 300w (from 800f, 200g) and research time increased to 60s (from 40s)
  • Economic upgrades no longer cost wood

New General Technologies

Supplies Icon in Age of Empires IISupplies

  • Available from the Feudal Age in the Barracks, (150 food, 100 gold): Militia-line costs -15 food