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Age of Empires: Definitive Edition

In 1997, Age of Empires changed RTS games forever. Today, twenty years later, Age of Empires: Definitive Edition begins that transformation anew with all-new graphics, remastered sound and music, and a smooth UI experience rebuilt from the ground up! Play the legendary RTS that started it all!


Age of Empires: Definitive Edition will be available on the Windows Store. Exact date to be announced!


Play all the civilizations from the original Age of Empires and the Rise of Rome expansion!

  • Assyrians – Restore the might of the Assyrian Empire under Adad-nirari II and terrify your enemies as the supreme Assyrian archers darken the sun with the shafts of their arrows.
  • Babylonians – Walk through the Ishtar Gate, ascend ziggurats, and explore the great city of Babylon, a testament to your people’s mastery of stone masonry. Its palace garden, a wonder of the world, was truly paradise on earth.
  • Carthaginians – Lead Carthage from city-state to empire and challenge the might of Rome with menacing war elephants and an indomitable navy.
  • Choson – Control the advanced kingdom of Gojoseon and expand your territory by alliance or through the might of your powerful swordsmen.
  • Egyptians – Sail the Nile River, construct massive pyramids to send your pharaohs to godhood, and lead armies of powerful charioteers as you vie for control of the rich lands of Canaan and the Levant.
  • Greeks – Establish colonies using your mobile fleets, resolve internal conflicts, and command armies of swift hoplites as you expand your domain.
  • Hittites – Pouring out of the rocky hills of Anatolia, the Hittites were the terror of the Near East. Lay waste to enemy cities with armies of skilled bowmen and durable siege engines.
  • Macedonians – Relive the conquests of Alexander the Great at the head of an army of disciplined infantry and powerful siege engines, building a vast empire stretching from Greece to India.
  • Minoans – Construct vast fleets of ships and build a Mediterranean trade network that will be commemorated on the vibrant frescos within your grand palaces.
  • Palmyrans – Rising out of the sands of the Syrian Desert, Palmyra built its hegemony on trade and commerce. Defend your caravans and raid your enemies with swift camelry bred in the harsh desert.
  • Persians – Throw off the Median yoke, conquer Babylon, and build a diverse empire stretching from India and Egypt to Thrace. Powerful elephants will trample anything that stands in your way!
  • Phoenicians – Invent the alphabet, fashion sturdy ships from the famous cedars of Lebanon, and lead voyages throughout the Mediterranean. Distant lands and the vast seas beyond the Pillars of Heracles await!
  • Romans – Draw your gladius and emulate the tactical brilliance of Caesar and Trajan as you lead the fabled Roman legions from humble beginnings to mastery of Europe and the Mediterranean world.
  • Shang – Reap the economic benefits of the fertile Yellow River valley and construct massive fortifications to repulse nomadic invasions from the northern steppe.
  • Sumerians – Cultivate the rich soils of Mesopotamia, invent writing and the wheel, and wage the wars of Gilgamesh and Sargon. No enemy city will withstand your fearsome siege engines!
  • Yamato – Take command of sturdy fleets and large cavalry armies as you vie to unify your hardworking people and forge the Empire of the Rising Sun.

Fight your way across antiquity and relive some of the most famed campaigns from the Stone Age all the way through the Iron Age.

  • Ascent of Egypt
  • Voices of Babylon
  • Glory of Greece
  • Yamato Empire of the Rising Sun
  • Reign of the Hittites
  • Rise of Rome
  • Ave Caesar
  • Imperium Romanum
  • Enemies of Rome
  • First Punic War

  • All-new graphics & artwork
  • Multiplayer
  • Remastered soundtrack
  • Remastered sound effects
  • Completely revamped UI
  • The good old campaigns with proper spit and polish
  • Countless balance adjustments
  • New terrains & scenario editor objects
  • Classic Mode – The original 1997 experience
  • Plenty a-wololo

A very special word of thank to all the people who have helped us on this project!

  • John Telles

    PLEASE, scale the units with the buildings/enviroment, to be more “realistic”. Implement a nice Map Editor as the AoE2 and make a better water edge effect. Awesome work, THANK YOU!

  • TJ McGovern

    This will certainly be a real flash back to my childhood. 1997, 9 years old, first computer, first PC game… later went on to be a history major. I remember how scared I was by the sounds and music and the sort of esoteric campaigns. It was an intense game.

  • tempires

    btw. is xbox account name used as display name in multiplayer or in-game profile name(if there is)?

  • W Dandelion

    there will be unique unit?

    • We’re not expanding on the existing game, no. So no unique units or new buildings or new civs. Just the good old game 🙂

      • W Dandelion

        Awww…. I wanna see asian units looking like asian units not like romans. But i love the game already!!! I wanna see more captures!!!!

        • Part of the appeal is that when you see a cavalry, you know it’s a cavalry ;p Not need to wonder if a short swordsman is actually a legion or not ;p

  • TJ McGovern

    Another thing, imagine AOK with the graphics quality to bring in younger players. It looks like the FE team have hit new levels of graphic design with the above previews. I can’t wait for this new overhaul of the 1997 original to see how it looks now and compare.

    AOEII:EE has got to be regarded as a long term cash cow by now too…. I know I keep playing and buying the expansions. If AOK has a graphic system that is simple as it is and still elegant but more on par with the above previews than it will only get more popular. I’m so sick of the same units for every civ and how the general units don’t blend in at all or seem corny, it’s annoyed me for 15+ years, lol. I wish everything moved in better formations with more advanced options. Play smarter, not harder!

    Speaking of which, _more than anything_ I really want to see the autoqeue from AOM Titans so I don’t have to think about going back and reinforcing people and villagers. I also live for single player campaigns. I’d pay for individual campaign series if they are all good enough as the latest ones from the last two expansions or the originals by ES.

    It’s incredible how much history I learn from these campaigns. These games could still be advocated in history classrooms.

  • Hinotama

    Is it just me or Romans get the Greeks architecture instead of their old one?

  • Ne Olduğu Bilinmeyen Kanal

    We need it on steam pls 🙁

  • Nosferatu666

    I was an AoE Online alpha tester and warned them about the graphics style being completely at odds with the spirit of Age of Empires. I am glad about what you’ve done here. Bravo!
    1. Is the engine behind this 3D or is it pre-rendered into 2D sprites? If it is indeed a 3D engine, will it also be possible to rotate cameras?
    2. Are buildings going to be appropriately size? The first game had tiny units
    3. Any learnings borrowed from AoE2? (E.g. unique units. Archers not being too powerful and the ability to tech up piercing armour for all unit classes, etc.). AoE2 was not just an improvement over its predecessor, but also over its successors. It would be a good idea to take some of the best elements from AoE2. AoE1 ultimately, while amazing for its time, was a deeply flawed game. It would be a pity if it were to retain those flaws. E.g. not having ground based trading (only trade cogs) meant that you run out of gold and then you have to resort to axemen and bowmen.

    • Same engine, 2d sprites. Personally I like the fact that you may resort to a trash war when the gold runs out. Makes you strategise how best to use the gold. Also makes you decide if you want a civ without chariots!

  • shady

    I hate siege bomb kill my own army, Can this thing be changed?

    • No, because big rocks kill your own army if you let big rocks fall on them! 😉

  • Joao Paulo de Souza Barboza

    Is Jorgito Lando part of the dev team? He is such a awesome artist but I haven’t heard much of him since Feudal Wars. Hope he’s doing good wherever he is 🙂

    • He’s on the project indeed! He was also responsible for the new architecture set in Rise of the Rajas

      • Joao Paulo de Souza Barboza

        My best regards! Big fan of that guy