Set sail to Venice, shed off the burden of the Barbarian invasions that have torn your beloved peninsula apart after the collapse of the Roman Empire. Take the role as general of one of the Italian republics that emerged in the chaos and reinstate the might that once shone from your lands. Genoa, Venice, Pisa, Ragusa, Amalfi or even the Papal states. The choice is yours which history to write.

► Italians.mp3

Quick Card

Archer and Naval civilization

  • Advancing to the next age costs -10%
  • Dock techs cost -50%
  • Fishing ships +2 LOS
  • Gunpowder units cost -15%

Unique Units:

  • Genoese Crossbowman (anti-cavalry archer)
  • Condottiero (anti-gunpowder infantry)

Unique Technologies:

  • Pavise: Genoese Crossbowman +1/+1 armor
  • Silk Road: Trade units cost -50%

Team Bonus:

  • Condottiero (anti-gunpowder infantry) available in Imperial barracks


The Italians are the peoples who have continuously populated the Apennine Peninsula since, roughly, 572 AD. Although the Italian Peninsula served as the seat of power for the Roman Empire, in 476 AD Rome fell to the Germanic tribes under the rule of Odoacer. In 493, the Byzantines (Eastern Romans) succeeded in tricking the king of the Ostrogoths, Theodoric the Great, to conquer Odoacer’s Italy. When Theodoric died in 526, the peninsula fell back into disorder, allowing a Byzantine invasion led by General Flavius Belisarius in 535. However, Byzantine rule was mostly displaced by 572, when the Lombards, another Germanic tribe, invaded the peninsula. The Italian people can thus be identified as the descendants of both the Latin peoples and the Germanic tribes.

Succeeding centuries saw the Italians form a series of different city-states, independent entities whose rule generally did not extend beyond a central city and surrounding villages. In Northern Italy, the fall of Charlemagne’s Holy Roman Empire, which had ousted the Lombards, caused a long period of instability that resulted in the creation of several city-states, including Milan, Genoa, Florence, and Venice. Central Italy fared somewhat better under the control of the Papacy in Rome, but when the Pope crowned German Otto I the Holy Roman Emperor in 962, both northern and central Italy became involved in the convoluted affairs of the German city-states. On the other hand, Southern Italy remained under the control of Lombards and Byzantines until the eleventh century, when the Normans invaded the area and founded the Kingdom of Sicily.

Throughout the Middle Ages, the Italian armies were generally composed of and led by condottieri, professional mercenaries whose allegiance was determined by the highest payer. Interstate conflicts usually served to maintain the status-quo of the city-states. The Italian Wars (or Renaissance Wars) of the 16th century saw the peak of these interstates conflict, ultimately causing the weakening of the Italian city-states.

In terms of naval warfare, the Italian navies were among the best in Europe. The region’s geography made domination of the Mediterranean crucial for commerce and culture. Venice and Genoa used their navies to effectively form remarkable maritime empires which competed with other major European states and the Ottoman Empire.

Medieval Italy was an intoxicating mix of ancient Roman architecture, rising theocratic power, and artistic rebellion. Central Italy, under the control of the Catholic Popes, exercised a prominent position in the religious and political matters of the European Christendom. Northern Italy’s Florence became particularly important during the late Middle Ages as the seat of the Renaissance, a period of great advances in the arts, music, and science. Florence’s Leonardo da Vinci was one of the major figures of the era, developing amazing works of art and pushing the limits of technology.

Nevertheless, the constant conflicts among the Italian city-states made them susceptible to foreign control. Neighboring France, Spain, and Austria proved particularly meddlesome in Italian affairs. It would not be until 1861 that, under the leadership of Victor Emmanuel II of Savoy and Giuseppe Garibaldi, the Italians finally unified into a single nation which exists to this day.

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I just realized that the italian monument uses the graphics of the british not the italian wonder. Is it supposed to be this way?

Do you have any plans to update the italian towers and walls? They look too ‘roman’ too me (maybe because I know them from the Rome at War Mod). Perhaps you could get some inspiration from the towers in San Gimignano:

Anyway… great work so far!


Now i know you have probably been asked this before but could you please somehow change the Romans in the Barbarossa campaign to the Italian Civ it would make it sooo much more immersive


That won’t happen, because it will change the AoE spirit and less people want to change it than people that don’t. I’m one of these guys that don’t, for example.


What’s better in elite Genoese Crossbowman than in normal Genoese Crossbowman? The tech tree shows that Elite haves just 5 hp more than normal.


Obviously the elite, I’d rather have 5 more hp than 5 less.


Yes, the bonus hp of the elite one also scales with Pavise, one of their unique techs.
And i think on top of that the attack-bonuses (vs certain units, like the “hidden” anti-cav bonus) of the elite unit are higher than that of the standard one.


Can i download this Civilization without full mod?


No.But you can download this expansion and still play regular aoc as another game.This does not affect the stuff in aoc.


Hello everybody, I have two questions for you, I hope you won’t find them bothersome.

1) Why do Italian buildings in the Feudal Age look like Western European ones, apart from the tower?
2) Why doesn’t the appearance of Italian walls change when they’re upgraded to fortified walls?

Thanks for fulfilling my curiosity!


Hi, there was no feudal italian set when FE was made, and the walls change a bit when upgraded, the gates not though.


Hello Yan, for that matter, there wasn’t even a Castle or Imperial Age building set, they had to design them from scratch, so why didn’t they design the Feudal Age set too? Actually they did design the Feudal Age tower, but nothing else… this just doesn’t add up to me. As far as fortified walls as concerned, they do gain an extra layer that makes them higher, but the appearance doesn’t change dramatically as in other building set, and of course gates don’t change at all. Overall, it looks like a bungled job, but please, don’t misunderstand me and above… Read more »


The set is more than 10 years old


I see, but doesn’t this extension include a Feudal Age building set?


I see, but doesn’t this extension include a Feudal Age building set?

Satyaki sil

The Italians and Byzantines,I suppose,should get Legionnaries.
The unique techs are boring.I think they should have unique techs as key roles of Renaissance, eg.1.Sextant-Routes to allied and neutral trade buildings have no Fog of War.2.Humanism-Villagers work 30%faster.

Renato Pinheiro Dorte

There is a long time since my last play (ver. 3.5).. but Genoese Crossbowman still have no pierce deffence?


They do, but not a lot. After all, they already counter cavalry and infantry, so archers are kinda good vs them 🙂

Renato Pinheiro Dorte

yeah but these crosbowman used its large shield to avoid being hit by foe arrows… and this italian unit costs the same as the mayan archers, but they are weaker.


They can’t have it all 🙂

However, you can research the “Pavise” technology and the blacksmith upgrades to give them more pierce armor. After all, the Pavise is the name of the huge shield they use for hiding.