A new game, a new dev blog! Just like with Age of Empires II: The Forgotten, we’re going to try and provide you with an update every few weeks on our new project. But before we get to that, let’s introduce our new project and our new partners in crime.

The Italian Job

So, our next project is Retaliation: Enemy Mine, you can find more information about it on its new section on the website. We’ll be working together with XTeam Software on this, which is a gamedev company based in Italy and making video games since 1992. Yes, that is more than 20 years ago and yours truly was only 4 years old at the time. Needless to say, they bring a lot of experience to the table.

So without further ado, let’s see what was new in the last few weeks of development!

Pretty in Pink

Retaliation: Enemy mine will have a hefty multiplayer section. The original plan was to add 4 players, but this has been expanded to 6 players. Which also means new player colors. So after blue, red, yellow and white soldiers, we welcome the black and pink figurines to the team.

devblog_pink_soldier

Stop! In the name of love.

Not only new colors, but also new unit models have been added. The inspiration is still the same: plastic toy soldiers but the improvement is quite visible. No classical green toy soldiers are present in the game, because they don’t stand out as much against the terrain.

devblog_new_unit_models

Gameplay

Bumping up the players from 4 to 6 also means multiplayer games can become quite a bit more complicated. Movements of 2 extra players need to be accounted for and influence your tactical decisions. To keep an oversight, allied players now share their Line of Sight. Free cartography for everyone!

Music

The music and main theme have been composed a while ago, but it’s nice to tease, so you can check out the Main Theme, composed by Andrea Giachini here.

Translations

A lot of people appreciate being able to play a game in their native language. We hope to adhere to that call for a few billion people by working on a Chinese, Italian and English version of the game. Giuseppe Insana, the lead designer masters all these languages, also having spent a few years living in China. So he’ll be taking care of this part. There are also a few bits of voice acting, but so far those are only in English.

 

Alrighty, that wraps up a first devblog, thanks for reading and hope to see you around for the next one too 🙂