Release Events

In honour of the release we’ll be showcasing the expansion throughout the dark and gloomy December month with plenty of live shows, interviews, streamed matches and many more. Every week we’ll unlock the information for the next event so you’ll know what, when and where to tune into! If you’re unable to attend the live stream, you can always watch the recaps of the previous events. So stay tuned!

  • 01 December 19:00 GMT: live show highlighting the new graphics. Interview with the artists.

    Featuring Yan, Richard and ZeroEmpires

    @ www.twitch.tv/forgottenempires

  • 02 December 19:00 GMT: live show highlighting the new AIs. Showcasing matches and challenging a pro player.

    Featuring Cysion, ZeroEmpires and Okami.



    @ www.twitch.tv/forgottenempires

  • 06 December: Sam “Caelir” Geens, the campaign manager and leading historian of AoFE talks about the campaign aspects of the expansion.

    Check the article out here.

  • 07 December 19:00 GMT: TheViper vs JorDan_23, Best of 11, part 1.

    Featuring TheViper, JorDan_23, Cysion and The_Prophet





    @ www.twitch.tv/forgottenempires

  • 08 December 13:00 GMT: TheViper vs JorDan_23, Best of 11, part 2.




    Featuring TheViper, JorDan_23, ZeroEmpires, Cysion and The_Prophet

    @ www.twitch.tv/forgottenempires

  • 08 December 19:00 GMT: Campaign preview & showcase.

    Featuring CarolKarine and ZeroEmpires

    @ www.twitch.tv/forgottenempires

  • 09 December 19:00 GMT: Campaign preview & showcase.

    Featuring CarolKarine and ZeroEmpires

    @ www.twitch.tv/forgottenempires

No official events have been planned for this weekend. All available time will go to wrapping up the game! :D

69 thoughts on “Release Events

  1. Please include some tech-tree info in the next video.Also about the new naval unit and the changes made in the old civs.BTW,the Slavic castle and monastry rocks!Thanks and good luck guys.

      • Maybe a map or game mode to control pre-built trade workshops like aoe3.Or build trade workshops near a resource and drop it off there where it is automatically sold for the resource you choose.

        • They were intended to be an economy building which generates gold, and those buildings are shown surrounded by gold, so it’d be good if now they work that way. But if they can’t do that, the idea of creating sheeps (and turkeys) will be good ;)

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