So, as a heads up, we will bring out patch 1.2 next weekend (9-10 February) (16-17 February).
The patch will include:
- 4 extra translations (German, French, Japanese, Russian)
- Unlimited resolutions
- Extra scenarios
- Optional 1000 pop limit
- More AI possibilities
- Return of the standard AI (optional)
- Loads of bugfixes
- Balance fixes
- Many more…
Stay tuned, and don’t kill our web server this time 😀
When I try to click tribute, diplomacy, and history section, the game crashes! Also, when I try to play the scenarios in Battle of the Conquerors Campaign, I can only play Tours! What is wrong with them?
My only suggestion is to reinstall the game. I have no issues whatsoever with that. (I make scenarios alot.)
I can’t hear any sounds from the Incas.
the same I can not hear
The Inca sounds work on my game. Does it have something to do with the sound files?
Well, they’ll be fixed in the 1.2 patch! Don’t worry!
how do YOU know
Because they told so in FB, give a look:
https://www.facebook.com/ageofempires2.forgottenempires/posts/343210972461206
“A known bug which we will fix in the first big patch”
Yeah, after installing patch 1.1 they eliminated their voices and are mute.
I also hope it’ll be fixed in this patch ^^,
Will be fixed 😉
When is the patch actually coming out. Its Feb 16th 2013 1400 eastern here, because i would love some of the bugs fixed asap lol!! But FE is an amazing mod and they truly added onto one of the greatest games of my childhood. The only thing I do not like about the Slavs ai is the massive monk spawning… kind of annoying unless using a ranged civ.
We’re in the verge between 16-17, counting minutes, can’t wait for the update.
1000 pop? can’t wait to try that out
How do you download and install it when its released?
go to your AOFE launcher and select update
Really looking forward to this 1.2 patch. Umm, is there another delay? Please let me know where to to find the link to get the patch. Thanks for all your hard work.
There is no delay 😉 Keep in mind that we work in a GMT+1 time zone! Expect the patch within next 12 hours.
you don’t need to rush it. in fact i don’t think modders need to even announce the release of patches since they do it for free. it’s alright to wait as long as the result is perfect, because if the work is rushed, then a few bugs might be overlooked etc 🙂
Usually i start from post emperial age in standard game and i find out that AI some times don’t geather gold at all, only wood and food… And some times AI doesn’t build military units only villagers and when he reach population limit he keep on creating villagers and they die just near the town center…=) Will you fix this bug in 1.2 patch?
Thanks for the 2.0 patch. But i was randomly going through the Teutonic tech tree and saw the Bombard Tower was X’d out. The bombard tower building is X’d out, but the bombard tower tech is still available in the tech tree. Maybe that’s a mistake. I go in game though and they still have it, so it’s not really disabled. Then I found out that all civs with the bombard tower have it X’d out, but the tech still available, and still have it in-game. And I shouldn’t say this is a bug, but I hate how the Slinger… Read more »
i updated the game, but the game is in english again, and the language archive doesn’t put it in spanish 🙁
Yeah, it’s in English again ><
I wonder if there's a way to set it to fullscreen, because it's in windowed mode by default.
The Full Screen (solving the problem) I think I explained in the thread of patch 2.0.
I also I have the same problem, after updating the game this is in English.