Patches

Current version: 2.2

Available through the Launcher

Make sure to download the latest installer for the 1000 pop limit!

Changelog for 2.2:

  • 60 FPS in Single Player (AoC has 20 FPS)
  • Maximum Age option
  • Huns get stone walls back
  • Hunting dogs removed
  • Slinger reduced attack vs siege (bug)
  • Restore Elite Plumed Archer range
  • Indians Villager bonus: 5% 10% 15% 20% (from Dark to Imp)
  • Eagle Warrior upgrade cost reduced to 300 food, 200 gold
  • Inca buildings cost -15% stone
  • Obsidian Arrows and Inquisition fixed
  • Different graphics for Eagle Scout/Warrior/Elite
  • New graphics for Magyar Huszar
  • Cows!
  • Loads of AI fixes
  • Various bugfixes

Changelog for 2.1:

  • Villagers not listed in the tech tree
  • Bombard towers crossed out in the tech tree until they’re researched
  • Crashing problems in certain circumstances
  • Boyars (non elite) should have -1 pierce armor
  • (Elite) Elephant archers -1 pierce armor
  • Boyars upgrade cost not mentioned in tech tree
  • Version number properly shown in the lobby

Changelog for 2.0:

Changelog at www.aoczone.net, report new bugs here.

  • Sultans makes villagers +110% faster instead of +10%
  • A few Win 7/8 issues and the inability to play on “lol-installations”
  • Double hunting dogs for Mongols (2nd one is a nerf for the first tech and slows your villagers down again)
  • Inca voices either too loud or inaudible.
  • “Turn Statistics off” is shown instead of the upgrade costs for Genoese xbow and Ele archer
  • AI bugs and superfluous chatting from certain AIs
  • Palisade gate in tech tree
  • Stable is still shown in Inca tech tree, Stone wall in Hunnic tech tree.
  • Faster startup times due to automatic portforwarding
  • Volume issues (volume will be linked to system volume again, only affects Win XP and earlier)
  • Go-to TC not focussing on the TC on “hill start maps” (Hill Fort, Acropolis, Golden Pit)
  • Indian move/attack voices mixed up
  • Tlatoani doesn’t work
  • Japanese bombard towers can fire 3 bullets
  • Rain unit can be attacked by villagers
  • Halbs +2 damage vs Cavalry (was mistakenly changed)
  • Conquistadors affected by Turkish team bonus
  • Treb LOS bug
  • Boyars make no sound when dying
  • Some teambonuses cut off on tech tree on 800*600 resolution
  • Elite Magyar Huszar tech not in the trigger list
  • Yasama does not affect towers that have been built before keep/guard tower is being researched and the upgrade is done before the tower is up
  • Viking team bonus not edited in the tech tree (15% cheaper docks instead of 25%)
  • Elite Throwing axeman cost incorrectly displayed in the tech tree
  • Elite Kamayuk upgrade cost incorrectly displayed in the tech tree
  • Mesoamerican gates have flying flags
  • Gillnets +15% in the tech tree, but +25% in the data.
  • Gates are not affected by Inca bonus (-20% stone)
  • Indian trade workshop should look middle eastern, not far eastern
  • Orthodoxy doesn’t apply to Monks with Relics
  • Aztec +15% military training speed bonus doesn’t apply to trebuchets.
  • Turkish tec Bombard Tower costs 400w. It should be 200w according to civ bonus(50% off)
  • Italian Gillnets costs 50f 50w. It should be 75f 100w according to civ bonus(dock tec 50% off)
  • Palisade gates not affected by Mayan teambonus

Random Maps:

  • Black Forest: Old map returning
  • Highland: sometimes has no shallows
  • Regicide mode doesn’t work on Golden Pit, Hideout, Hill Fort and Steppe

Balance:

Balance issues will be looked into after thorough discussion & testing, things that are under heavy consideration:
(Elite) Unit means the change applies to both the base and the elite unit.

  • (Elite) Magyar Huszars -1 attack
  • (Elite) Magyar Huszars -2 bonus attack vs Siege
  • (Elite) Kamayuks -0.05 speed (slightly slower than most UU, slightly faster than champs)
  • Elephant Archers -50 HP
  • (Elite) Elephant Archers +1 pierce armor
  • (Elite) Elephant Archers +0.1 speed
  • (Elite) Elephant Archers -2 bonus attack vs buildings
  • Elite Plumed Archers -1 range (like other UU archers)
  • Indians Villager bonus: 10% 15% 20% 25% (from Dark to Imp)
  • Indians receive Faith
  • Indians receive Heated Shot
  • Indians lose Treadmill Crane
  • Indians Fishermen bonus reduced to +15% and +15 carry capacity (from 25% / +25)
  • Indians team bonus changed (+5 attack vs. buildings instead of +1 armor)
  • Slavs lose Bracer
  • Slavs receive Plate Mail Armor
  • Slavs receive Heavy Cavalry Archer
  • Yasama extra arrows -1
  • Berserkergang cost 850 food, 400 gold (from 500 food, 850 gold)
  • Ironclad -1 extra armor

Will be adjusted:

  • Incas receive banking
  • Elite Boyars 14 base attack instead of 16 (it was meant & tested like this)

Features:

  • Real world maps added as templates for scenario designers
  • 1000 pop optional
  • Gabriel Capitanich

    como hago para sacar la inteligencia artificial ? (la nueva inteligencia artificial es muy dificil) . Quiero la inteligencia artificial de Age 2 Conquers

  • Maiquel Hammes

    There is a little bug: when a Siege Ram is attacked by a Bombard Tower, the Ram loses only 1 hit point

    • http://www.forgottenempires.net/ Bert Beeckman

      This is actually on purpose (and has been in the game since version 1.0c of the Conquerors). Otherwise bombard towers would have almost no counters at all =)