AI

Note: this information only applies to the mod version of the game. In the official Steam version, the AI is simply called “Computer”, which is heavily based on the Promi and Horde scripts listed below.

You can pick a custom AI to play against to customize the game even more to your wishes!

AI_Selection

Read more about their personalities and strengths below.

  • Character: Wide array of tactics, going from aggressive rushing to booming.
  • Plays: All game types* if population is 200 or higher.
  • * Random Map, Death Match, King of the Hill, Regicide, Wonder Race, Defend the Wonder

Created by II2N

  • Character: Aggressive rusher, will boom on closed maps but otherwise attack is the preferred option!
  • Plays: All game types, prefers 200 population

Created by Archon

  • Character: Aggressive rusher.
  • Plays: All game types (except Turbo Random), prefers open land maps

Created by Campidoctoris

  • Character: Aggressive rusher.
  • Plays: Random Map, King of the Hill, Defend the Wonder. Prefers open land maps.

Created by The_Offwo

  • Character: Strong boomer.
  • Plays: Random Map, Death Match (Land Maps). Prefers closed land maps.

Created by The_Offwo

  • Character: Balanced.
  • Plays: Random Map, Turbo Random, Regicide.

Created by Promiskuitiv

 

Note for all AIs: No AI can play maps where transports of villagers are required (e.g. Migration).”Nothing” maps (maps without gold and stone) are also difficult to play. Only Barbarian and Principality can play those “nothing” maps.

  • the_light

    and the new ai in hd is it the same ai in forgotten right, maybe a bit diffrent

  • the_light

    and i have a question, how come the horde beaten barbarian 2-0 on arena mirror=team random, i thought barbarian was the best in arena, so thats mean he doesnt have a home map?

  • TiTAN

    TiTAN is a custom AI for Age of Empires II HD Edition + The Forgotten
    This AI can play all Civilizations and on most Random Maps

    TiTAN is able to
    – lure boars
    – play balanced difficult levels
    – attack in different unit groups
    – build outposts near enemy base
    – research almost all special techs
    – wall in the complete base (improved)
    – build wonders / attack enemy wonders
    – build military buildings near enemy base
    – build defence towers in and around the base
    – try get all relics / get relics back from enemy
    – play single/multiplayer (as ally / neutral / enemy)
    – attacks walls / towers / castles with Petards & other siege

    as ally
    – help you with resources
    – tell you when it need resources
    – tell you when its unable to send resources
    – tell you when it attack
    – help you when you under attack
    – tell you when its unable to help or attack
    – respond to the taunt 3, 4, 5, 6, 12, 31, 36 and 38
    – stay defensive (taunt 36) until you send taunt (12)
    – special taunts 231-232-233-234-235-236-237-238

    http://titanai.blogspot.com/
    https://www.facebook.com/pages/TiTAN-AI/1535540116715846

  • Ricardo Olivo

    I want to congratulate you guys on an amazing job. This is awesome. 1 Issue I wanted to share: I used to pwn the soul of 3 allied computers vs me in hardest original dumb AI, but now in easiest I can barely get even 1 vs 1 (After 3 hours of back and forward I declared a draw. I need more practice though, to play as fast as I was hehe). I understand it is very difficult to design the AI and set the different skill levels is really complicated. Dont get me wrong, I like how the AI is now smart, but in my opinion there should be a wider gap between the different levels of skill, other than time and some other small features. Lets say difficulty of dumb AI hardest was 10, now difficulty of easiest smart AI is about 100, and it goes up to about 200 in smart AI hardest. Lets say 10 is a monkey clicking random buttons, 100 is a strong/expert player and 200 is a pro. My point is there should be something in between a monkey and an expert. Thanks.