So far we had the habit to keep quiet about the work happening behind the screens of Age of Empires II: Forgotten Empires. Even though we will maintain that principle, I decided to write a little blog report every week or two to keep you guys up to date on the things we’re working on.
Campaigns
The stories for the campaigns start to shape up, and the first scenarios are being created. Making a real “official” campaign takes so much more work than just a stroll down the scenario editor. Not only must we create an immersive experience for the player, the stories must also be translated, suitable music must be composed and cut scenes are to be drawn up. And god knows if we’ll ever go down the road of voice acting 😀
Scenario Editor
New scenarios obviously require new objects, heroes, buildings and units in the scenario editor. Which has been our main focus this week. Small things like a flock of seagulls swarming over the seaside just make it all more vivid. Or something more robust, like a fire tower? The objects we can add are limited, so we must consider which objects are worth adding eventually and which are not.
Music
This week, we received the final version for the Forgotten Empires Opening Theme from our composer, Vitalis Eirich. Check it out!
Balance & Small features
One of the things we have been playing around with this week was giving villagers the ability to garrison villagers inside rams, similar to soldiers. Could it lead to some extra tactics? Some extra nice moves one can pull off? We surely think so 🙂
Graphics
Work has also started on our final graphics set. A cold, chilly, yet robust Slavic stable to start with. And last weeks, we also came up with a new icon for AoFE.
Installer
A new game also comes with a new installer. It is meant to make it easy for players to stay up to date with the latest patches of the game without any tedious or complicated copy+paste hazards. Hit the button and *poof*, you have the latest version. We’ll have some work on this one for the coming weeks =)
Very nice to read what you’re working on! Keep it up!
il serait bien si vous cree des cartes “officiel” jouable en simple joueur et en multi des scenario jouer en ligne comme cba patch of blood art of defence arene des dieux pars ce que je pense que les joueurs sont un peu perdu pars la multitude de carte du meme type plus ou moin bien ou qui avantage un des joueurs .
j’ai ecrit en francais car sycion se dis belge.
Really excited about a new expansion! My wife & I play AoE2 multiplayer games quite a bit, and I’m looking forward to some new flavor!
The new Slav stable looks beautifull
I am sorry. But I am not able to see it. Is there someting wrong?
Looks amazing. However, if villagers are able to go inside rams, will that affect them repairing them?
That is indeed the downside of the change. You would need to use the repairing hotkey, instead of right clicking. Then again, repairing rams doesn’t happen very frequently compared to other siege.
Well, is it possible you can garrisoning vils into rams work like buildings?
Also, I still wonder if a marching drum in rams and transports for military units can be implemented, like the town bell does for villagers.
i think it could be a good idea if we can choose the last age for game in the simple player because i think some people like to play with out the imperial age.
Can’t wait!
yeah an updater this would be very nice!!!
If you guys are in need of a content writer, I’m your man. I don’t want to do a cheap plug for my work, but here’s an example of what I do:
http://www.reddit.com/r/aoe2/comments/pwcd7/civ_gameplay_and_history_analysis_day_1_the_franks/
I made an 18 part series on /r/aoe2 analyzing each civ and their historical accuracy.
I also have a fantastic voice and I can voice some scenarios in the campaign for you.
cool, I read those and learned stuff.
Suggestions for:
1. Balance
Expand town center capacity from 5 to 10
Reason: slightly decrease Huns’ advantages so that noobs can have more villagers to find sheeps without building houses.
2. Updates
Everyone should update their AOC to AOFE
Reason: to let every player plays Age of Empire in the same version. Recall the problem that we had before: some people still play 1.0 and other play 1.0c, which creates gaps between those players.
3. Bugs
Is the relic bug fixed?
The relic bug has been fixed indeed
Relic bug?