Design & Management
Bert “Cysion” Beeckman
Coding
Graphics
Péter “Richard” Tengg (Kamayuk & Slinger graphics)
Kor Bosch
(Genoese crossbowman, Italian Monastery & other retouches on the Italian building set, various eye candy)
1302 (Italian & Magyar wonders, Italian castle, retouches on the Italian and Slavic set)
Yan (Retouches on the Italian and Slavic set, additional eye candy)
Matt Livecchi (Inca wonder)
Wildfire Games/Rome at War team
(base for the Italian graphics, wild camel)
Agamemnon (waterfall graphics & base for Slavic graphics)
Nikolay Semenov (base for Slavic wonder)
BOME team (Elephant archer graphics)
Fr_Steve (Boyar grahpics)
Courtjester1 (Condottiero graphics)
Music
Vitalis Eirich
(Composer for the new intro tunes)
Sound effects
Péter “Richard” Tengg (Magyar voice files)
Rodrigus (Inca voice files)
AI Team
Offwo200
II2N
Archon
Campidoctoris
Cakemaphoneige
Alevo
Campaigns & Scenarios
Sam “Caelir” Geens (Campaign Manager)
CarolKarine
HockeySam18
Redsting
_MariaN_
History
Sam “Caelir” Geens (History for Indians, Italians, Magyars & Slavs)
Viceroy (History for Incas, Italians & Slavs)
New Random Maps
The_Prophet
Promotion & Social Media
ZeroEmpires
Translation
BillAdama (Italian)
USC_Kiky_ (Chinese)
Guizeh (Portuguese Br)
Pitibiribas (Portuguese Br)
SEBA (Spanish)
Development Tools
Keisari Tapsa (Advanced Genie Editor 2)
Ruralist/于广东,中山 (Turtle Pack)
stsb77 (Advanced Genie Editor)
Ykkrosh (GeniEd1 & SWGB DRS Tool)
Communities
AocZone.net
(International Age of Empires II community)
aok.heavengames.com
(Age of Kings Heaven)
Beta testing & Balancing
Millo
whack
BuzZ_Badtrip
Okami
Bleys
Fedex
Nola
FeAge
DreaIVIS
Vague
Ritesh
Arma
Jon321
Bender
_Ra_
Funito
DyT_Rodrigus_
RoR_BzH
Thor
TheViper
L_Clan_Ruso_
VN_DarK_KnighT_
Jordan_23
The participants of the AoFE Mini Nations Cup
Hey Guys you did an awesome job here!
Anyway I would like to offer you my help in translating from English into German if their isn’t already one out there. I think the Germans would really appreciate it
Have a question about AI Difficulty, not sure where to send the question so ill just post it here. How do you choose between original difficulty and the new difficulty levels?
The old AoC AI is currently unavailable, but will be put back in with the next patch
Sweet! Thank you
yeah well done bro*s
I have a few problems with if of course, but MASSIVE fucking appreciation. This is an awesome accomplishment, and I’ll play the fuck out of this.
But where is the best place to submit bugs and what-not?
I’m a AoE II’s fan since it came out in 1999. The work you have done so far is just incredible. The AI is very good, and also the scenarios are well designed. But according to me there are several improvements which can be done. The models of the new units, condottieros (I don’t like that model at all), magyar huszars…, except the elephants, they’re just great, can be improved a lot, and also the new building style designs (the italians’ castle doesn’t look like a castle) in particular slavs’ buildings.
But anyway I make you my best wishes for your work, just amazing really, despite all the critics I’ve made, I wanted just to report what, according to me, can be improved. I really enjoyed you work, thanks for what you’re doing to keep this wonderful game alive!
after the 3D letdown that was an awesome unoficial expansion thank’s for saving this franchise
after the 3D letdown that was AoE 3 (forgot to writhe it)
Hey had an idea:in the next patch, why not create a new learning campaign?Aok had one at the release in 1999 but it wasen’t updated with aoc.If we look now,anyone new who plays AOFE and does the learning campaign will not get enough information on the new techs and units.Maybe a small learning campaign which is more in-depth than the one we have now?You could use one of the new civs.