Indians

Wage war on the colorful Indian subcontinent, the lands of a thousand kingdoms and sultanates. Put vast armies under your command, spiced up with Camels and Elephants to terrify the invaders of your homeland. Prosperity is hard fought, yet, your culture will stand the test of time.

► Indians.mp3

Quick Card

Camel and Gunpowder

  • Villagers cost -5% Dark Age, -10% Feudal Age, -15% Castle Age, -20% Imperial Age
  • Fishermen work +15% faster and carry +15
  • Camels +1/+1 armor

Unique Units:

  • Elephant archer (cavalry archer)
  • Imperial Camel (camel upgrade)

Unique Technologies:

  • Shatagni: Hand Cannoneers +1 range
  • Sultans: All gold production +10% faster

Team Bonus:

  • Camels +6 attack vs buildings

History

The history of the Indians already began in the Bronze age when the first civilization, named the Indus or Harappan civilization, emerged in the fertile valley of the Indus in the fourth millennium BC. In the second millennium the Indus civilization declined while the Indo-Aryans immigrated from the northwest. Although much remains uncertain about the Aryans, it is clear that they laid the early foundations of Indian culture for they developed the caste system further and brought the Vedas with. The Vedas, a collection of the oldest Sanskrit texts, would influence the dozens of Indian political entities and religions throughout its history.

After the fall of the great Maurya Empire (322 – 185 BC) India wouldn’t be under one rule again until the end of the medieval ages. Instead it was an ever shifting patchwork of political entities where some proved more successful than others:

The Gupta empire (320-600 AD) was able to reunite the north of India with conquer and political marriage. Thanks to its strong rule the empire enjoyed peace and prosperity, which in turn led to great cultural development: during this period literature, science and architecture reached new heights and therefore it is often called the golden period. Internal factors, Hun raids and the disruption of Central Asian trade resulted ultimately in the fragmentation of the Gupta empire.

Between the 8th and 10th century three great empires were at conflict in an attempt to gain the economical interesting Gangetic plains. This long struggle, known as the Tripartite struggle, often centered around the control over the city Kannauj. From the northwest the Gurjara-Pratihara empire (550-1036) claimed it, from the northeast the Pala empire (750–1174) and from the south the Rashtrakuta empire (753–982). During the two centuries Kannauj changed hands regularly, but in the end no real victor emerged: the constant fighting made the kings neglect their internal politics and economy. Soon feudatories in all three empires started to declare their independence.

From the 10th to the 13th century one of the most successful dynasties in maintaining power were perhaps the Cholas in southern India. Not only did the Chola empire rule the south at their peak, it was one of the few that broke the maritime boundaries of India by conquering territories oversea and setting up a trade with Arabia and China. This maritime policy made the Cholas influential in whole East-Asia. The Cholas were also renown as patrons of arts: the beauty of Chola sculptures was unseen, while king Rajaraja I constructed the Brihadeeswarar Temple, one of the greatest Hindu temples in the world.

This long-lasting rise and fall of political entities made India a melting pot of different cultures. Regardless of the dominating religion elements of ancient Hinduism, Buddhism and Jainism could often be found in one kingdom. However, during medieval times a fourth important religion came into play: Islam appeared in India as soon as the 7th century and would join the dance for power in the 12th century when political struggles in Central Asia forced Turks towards northern India. From these conquests emerged the Delhi sultanate in 1206. At the height of their power the sultans ruled over North and Central India while being one of the few that successfully withhold Mongol invasions. For five dynasties and 300 years the sultanate was seen as an important force, a symbol of prestige and a source of unimaginable wealth. In 1526 it was conquered by a new Turkish power, the Mughals, signaling the end of medieval times and uniting India again under one rule since the ancient Maurya Empire.

130 thoughts on “Indians

  1. this is an interesting debate on indian elephants, But if i am right, Caelir, Cav archer is supposed to be faster and indian elephants are slow, aret the supposed to be faster than persian elephants?

    • Not sure if I completely understood your question, but assuming that you asked if we have any plans to improve the speed of the Indian elephant compared to the Persian elephant: we don’t have any such plans. We’re still monitoring the strenght of the UU and may alter something in the future though.

      • Cav archers are faster than knights, => Indian Elephants (cav archers) should be faster than Persian. (Thats what i think)

        Although i did download 2.1 version and Indian UU’s speed seems to be increased in this version (2.0 to be exact)

        Your answer satisfies my question.

        Indians look promising this time.

      • Op against knights? they can defeat knight even now I don’t think it will matter if they defeat them a little faster and I really don’t think that will make them Op-er than paladins and team bonus +5 against building except Indians and Saracens who will use camels to destroy buildings they better use infantry or knight for that. Changing the team bonus will also make their bonus more useful for allies.

        • Yes it will.We can’t have people just use camels for everything with knights and archers being cut down easily.It was for precisely this reason that the mongudai siege bonus was taken away.Camels with armor are already good units and combine that with a faster ageing up and great economy,you will have something not much far from the previous Huns on ARA.

  2. I have a little inquire. Elephants (in the game) are intended to be resistent but slow units. As far as I’ve seen in AOFE, an Indian unit has the same speed that a Persian upgraded unit (I’m talking about Mahouts tech). I think it’s unfair for Persians that non-upgraded Indian elephants have the same speed that upgraded Persians elephants, when supposedly is Persian “Mahouts” tech what gives them this advantage. Concluding, Indian war elephants should be as slow as non-upgraded Persian war elephants.

  3. I’m sorry, but i think that the Indian wonder is wrong historically, i mean Taj Mahal was build in 1632, and this game is about medieval India where Taj Mahal hasn’t built yet, not post-medieval India, i think you should change the wonder, thank you :-)

  4. how about : Indians market tech “carvan” costs no gold

    and how about for all market tech “carvan” takes less time to research

    that would improve trade cart gold production with allies.

    thanks for noticing.

  5. Hmm…

    maybe you can add a very forgotten civilization.!

    I don’t know what is the name. But the civ is from indonesia..

    Can you add more civilization from indonesia ?

    Thank you :)

    #I’m sorry if my english is bad. I’m indonesian

  6. The Indians should certainly get “crop rotation” research because, firstly, war elephants require 110 food which is hampers food stocks if I try to create WE in bulk. Secondly, Imperial camels also require sufficient food and gold. If I am fighting against a cavalry civilization I will have to create Imperial camels and some unit which is good against buildings ( especially castles ). Now, since there are no paladins I am left with champions and siege. Creating Camels + champions would create food problems and Camels + siege would result in gold problem. Having crop rotation is necessary. Also, if you want to change appearance of monks of Indian civilization google “sadhu in India”. Finally, thank you for honoring us by including our civilization in the game.

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