Lead Designer & Manager: Cysion

Real name: Bert Beeckman
Function: Lead Designer & Manager
Nationality: Belgian
Birth Year: 1988
Location: Frankfurt am Main, Germany

How did you get into the project: In August 2011 I looked into the possibilities of modifying Age of Empires II and I discovered the possibility to add new civilizations. Amazed by the possibilities I built up my modding skills up from zero to where we are now. Still learning new things every day I’m working on this project.

Interests/Hobbies: Game design, travelling, good food and a good talk with friendly people over a chilled beer.

Short Bio: Currently working at Nintendo of Europe as a game tester. I studied Computer science but I’m hunting for the more creative/practical sides of the computer based jobs, I really wouldn’t fare well in an abstract coding environment. I hope to eventually get into game design and see the world while doing so. Doesn’t sound like the most everyday combo, but sounds worth a try!

Trivia Time!

Computer game you would recommend?
The only other game that ever totally captivated me is the good old Rollercoaster Tycoon.

Know a good joke?
I have mixed race parents,
my father prefers the 100 meters
and my mother was a Pakistani

Film you’d recommend?
Into the Wild & Big Fish

Person you’d like to meet and be stuck with in the lounge of Hong Kong airport at 2am?
John Cleese would be most entertaining, if only for him to rip on me for being Belgian. Stephen Fry would be quite… as well =D

  • greyfell

    Hi Bert, great work with this game!! It would be great if u can add some new techs, except the unique techs u already added. And new buildings would be great, maybe unique builds for each civ. Keep it up!!! :-bd

  • greyfell

    Hey why don’t u add some realistic features to the game to make the battles more realistic, for example:
    *arrows and swords can’t destroy walls, castles, siege rams, keeps and BB towers;
    *add charge atack to mounted units (knights, paladins, etc.);
    *walls and castle more HP (for more realistic sieges, wich last longer, therefore destroying a city will be more challenging);
    *bombard cannon, cannon galeon realistic shoot;
    *vills can fish near shores unlimited fish (realistic fishing);
    *burning buildings slowly loose HP until they fall apart;
    *stone is less than gold. u dont see that in real life;
    *maybe u can add day and night in the game. that would be nice for night atacks;
    These are a few ideas to make age of empires more realistic. So, what do you say? 😀

    • Promiskuitiv

      Did you see any FUN game that’s completely realistic yet?
      Me neither. 😛

    • AOE3

      I think the idea of burning buildings you got that from starcraft 2. Isn’t it?

  • greyfell

    So AoE is a fun game? I don’t think so. But breaching walls with swords and arrows, that’s ridiculous.

  • theannihilator9807

    May I post a couple of bugs that need to be patched:

    1. The Incan tech tree in the game lists the Eagle Scout with 9 attack then the eagle warrior with 7 attack then the elite eagle warrior with 9 attack. It should be: Eagle Scout-4 attack, eagle warrior-7 attack and elite eagle warrior-9 attack.

    2. Fletching, bodkin arrow and braver all claim to increase town center attack and range yet only the attack is upgraded.

    3. Castles are to fire 20 arrows when fully garrisoned with any archer units yet some castles for certain civilizations fire less depending on the civilization and this also applies to towers, 5 arrows are to be fire and only 4 are.

    4. Buildings that fire arrows or bombards don’t accurately show how many projectiles are being fired. The Teutonic bombard tower shows only 1 bombard ball being fired but when fully garrisoned with archers, they fire 2 yet the unit description says 1 still

    The next are purely suggestions:

    5. The Age of Chivalry (http://aok.heavengames.com/age-of-chivalry) civilizations should be somewhat introduced. Austria, Bavaria, Bohemia, Brittany, Burgundy, Denmark, England, Flanders, France, Friesland, Guelders, Helvetia, Poland, Savoy, Saxony, Scotland, Wales and Genoa. Many of these civilizations could be replaced in the campaign as well please, notably Joan of arc, Saladin and Barbarossa.

    6. New technologies to be added for all civilizations:

    Communes, Imperial age 500 food 300 wood. Villages now longer need a drop off point for farm.

    Irrigation, castle age 200 food, 200 gold, farmers farm 20% faster a carry 5+ food.

    Scythe, feudal age, 100 wood, 100 food farmers farm 10% faster.

    7. Historically China had the best farms in the whole world so could you please add Crop Rotation to their tech tree

    I really love this game from the first time it came out. Keep on trucking!

    Regards
    theannihilator9807

  • diegodac

    Dear Mr/Ms

    My name is Diego Arias, and I just read the news about the new Forgotten Empires ‘official expansion’ for Age of Empires 2, and I was delighted to hear that the Incas were going to be included as one of the civilizations.

    I’ am a skilled draftsman and architect with a license in Perú and a Masters in Architecture from Virginia Tech, USA. I did a written thesis about ‘Inca architecture in North-American movies’. I’ am also well read and deeply interested in Peruvian Pre-Columbian Architecture, as well as the way its depicted in the Western World nowadays.

    I was dissapointed to see in the previews -so far- that the Inca architecture is still being depicted as Meso-American (Aztec+Mayan), and I’ d love to dedicate as much time possible and offer ad-honorem, conceptual renderings regarding what the Age of Empires Inca Civilization buildings should look like. I’ am deeply aware that there is no need for historical precision, and this specific subject is of my interest, but I still believe that it feels wrong to include Incas and Mesoamericans in the same architectural basket, and doing so would reduce the quality of the game.

    I ‘ve been playing Age of Empires my whole life and I would sincerely put all my effort in helping increase the quality of this eternal classic game.

    Yours sincerely

    Diego Arias

    Peruvian architect / license number 13401
    Master in Architecture Vtech

  • diegodac

    Dear Cysion

    My name is Diego Arias, and I just read the news about the new Forgotten Empires ‘official expansion’ for Age of Empires 2, and I was delighted to hear that the Incas were going to be included as one of the civilizations.

    I’ am a skilled draftsman and architect with a license in Perú and a Masters in Architecture from Virginia Tech, USA. I did a written thesis about ‘Inca architecture in North-American movies’. I’ am also well read and deeply interested in Peruvian Pre-Columbian Architecture, as well as the way its depicted in the Western World nowadays.

    I was dissapointed to see in the previews -so far- that the Inca architecture is still being depicted as Meso-American (Aztec+Mayan), and I’ d love to dedicate as much time possible and offer ad-honorem, conceptual renderings regarding what the Age of Empires Inca Civilization buildings should look like. I’ am deeply aware that there is no need for historical precision, and this specific subject is of my interest, but I still believe that it feels wrong to include Incas and Mesoamericans in the same architectural basket, and doing so would reduce the quality of the game.

    I ‘ve been playing Age of Empires my whole life and I would sincerely put all my effort in helping increase the quality of this eternal classic game.

    Yours sincerely

    Diego Arias

    Peruvian architect / license number 13401
    Master in Architecture Vtech

  • Apokalypsys

    Congratulations on releasing the game! Hope you guys make profit from it because you really deserve it.

  • Aegis

    Bert,

    maybe you could add a looting system, where if you destroy economic buildings,(Town Center, Lumber Mill, etc.) you receive some, or all of the resources gathered there.

  • Pallav

    Ideally, a villager should not be dumb enough to be strolling around deep in enemy territory despite arrows trying to shoot him down. In AoE, a stone/gold miner would promptly start mining a mine even if its in enemy territory, and if he is shot, he would walk away and continue trying returning back to the mine. But that makes the game fun. The most addictive and successful games are not necessarily realistic. Angry Birds or the Flappy Bird are not realistic, are they?