Indians

Wage war on the colorful Indian subcontinent, the lands of a thousand kingdoms and sultanates. Put vast armies under your command, spiced up with Camels and Elephants to terrify the invaders of your homeland. Prosperity is hard fought, yet, your culture will stand the test of time.

► Indians.mp3

Quick Card

Camel and Gunpowder

  • Villagers cost -5% Dark Age, -10% Feudal Age, -15% Castle Age, -20% Imperial Age
  • Fishermen work +15% faster and carry +15
  • Camels +1/+1 armor

Unique Units:

  • Elephant archer (cavalry archer)
  • Imperial Camel (camel upgrade)

Unique Technologies:

  • Shatagni: Hand Cannoneers +1 range
  • Sultans: All gold production +10% faster

Team Bonus:

  • Camels +6 attack vs buildings

History

The history of the Indians already began in the Bronze age when the first civilization, named the Indus or Harappan civilization, emerged in the fertile valley of the Indus in the fourth millennium BC. In the second millennium the Indus civilization declined while the Indo-Aryans immigrated from the northwest. Although much remains uncertain about the Aryans, it is clear that they laid the early foundations of Indian culture for they developed the caste system further and brought the Vedas with. The Vedas, a collection of the oldest Sanskrit texts, would influence the dozens of Indian political entities and religions throughout its history.

After the fall of the great Maurya Empire (322 – 185 BC) India wouldn’t be under one rule again until the end of the medieval ages. Instead it was an ever shifting patchwork of political entities where some proved more successful than others:

The Gupta empire (320-600 AD) was able to reunite the north of India with conquer and political marriage. Thanks to its strong rule the empire enjoyed peace and prosperity, which in turn led to great cultural development: during this period literature, science and architecture reached new heights and therefore it is often called the golden period. Internal factors, Hun raids and the disruption of Central Asian trade resulted ultimately in the fragmentation of the Gupta empire.

Between the 8th and 10th century three great empires were at conflict in an attempt to gain the economical interesting Gangetic plains. This long struggle, known as the Tripartite struggle, often centered around the control over the city Kannauj. From the northwest the Gurjara-Pratihara empire (550-1036) claimed it, from the northeast the Pala empire (750–1174) and from the south the Rashtrakuta empire (753–982). During the two centuries Kannauj changed hands regularly, but in the end no real victor emerged: the constant fighting made the kings neglect their internal politics and economy. Soon feudatories in all three empires started to declare their independence.

From the 10th to the 13th century one of the most successful dynasties in maintaining power were perhaps the Cholas in southern India. Not only did the Chola empire rule the south at their peak, it was one of the few that broke the maritime boundaries of India by conquering territories oversea and setting up a trade with Arabia and China. This maritime policy made the Cholas influential in whole East-Asia. The Cholas were also renown as patrons of arts: the beauty of Chola sculptures was unseen, while king Rajaraja I constructed the Brihadeeswarar Temple, one of the greatest Hindu temples in the world.

This long-lasting rise and fall of political entities made India a melting pot of different cultures. Regardless of the dominating religion elements of ancient Hinduism, Buddhism and Jainism could often be found in one kingdom. However, during medieval times a fourth important religion came into play: Islam appeared in India as soon as the 7th century and would join the dance for power in the 12th century when political struggles in Central Asia forced Turks towards northern India. From these conquests emerged the Delhi sultanate in 1206. At the height of their power the sultans ruled over North and Central India while being one of the few that successfully withhold Mongol invasions. For five dynasties and 300 years the sultanate was seen as an important force, a symbol of prestige and a source of unimaginable wealth. In 1526 it was conquered by a new Turkish power, the Mughals, signaling the end of medieval times and uniting India again under one rule since the ancient Maurya Empire.

  • Esteban Rodrigo Núñez

    Guys, make “Imperial Camel” available as a tech for “all tech tree” matches.

  • Manish Jape

    There are few things missing in Indian civilization, considering the INDIANS
    1. Should have given Extra population power and fast generation of villagers 😉
    2. Should have given some special TECH at University as Indians have most number of scientist, doctors, engineers in whole world. Also in era like 500 years ago, it was only india and some part of Europe where education and research was existing.
    3. Should have given advantage as “OVERTIME” making villagers work faster
    4. Most Importantly, the biggest super Heroes of Indian history are missing. 1. Shivaji 2. Ashoka

    • Kamalakannan A R

      Your second point is a myth. Indians did not invent astrolabe, compass and other useful tech. Only useless stuff.

  • Daniel V D Sterren

    Can’t win with the second mission of the Indian campagne it is difficult to defent your cities.
    And altrough you lose when you the enemy destoys the to castles i losen when i played for +/- 30 minits whitout losing the castles but only a large goup of villagers , a part of my army and a few houses.

  • Sridhar Krishnan

    Modding is too easy, but I will not distribute it. Indians now Get crop rotation. I have modded it heh heh. They get Bombard Tower, Camels’ armour is 2 and attack goes like this

    Camel – 9 Attack with 2 base armour
    Heavy Camel – 11 attack with 2 base armour
    Imperial Camel – 13 attack with 3 base armour

    So now Indians are a balanced side.

    They have Atonement, all black smith techs.

  • Ashish Tomar

    Indian civilization is still weak after African Kingdom upgrade.their main strength lies on camel, and archers (Handcannoners).camel are worst against castles and town centers,elephant archers are useless instead of large HP even halbriders kill them very easily.lacking in seize upgrades and towers.so when you want to take down enemy building it would be possible only for low upgrades ram and onagers which sucks.even cannot send camel to support seize equipment as they get easily killed by ranged towers.missing knights tech on this civ.

    I think you should give tower upgrades for defense and one of seige equipment either ram or onager fully upgrade tech…..so can Indian civilization looks more balanced.

    economy is good for Indian civilization but not upto the mark to recruit mass elephant archers (anyway elephant archers sucks so not a issue)

  • The Legend

    Imperial Camels ( Camels in general ) should be reclassified instead of classifed as ships which makes them less effective near castles and towers

    • Kamalakannan A R

      Done 🙂

  • Kamalakannan A R

    A small correction. Mughal/Maurya never ruled the Tamil regions. They had to retreat as this region had the strongest elephants in the country as per Chanakya, and also the sharpest steel in the world for 2000 years. Seric steel was valued as the best by Arabs, Chinese, Persians, Romans, even Franks and Vikings!

    They form the inspiration of Valyrian steel of Game of Thrones. Indian swords in AOE2 must have this “edge”, please add some bonus like all sword wielding units have +2 attack in melee. (They even broke through enemy swords) Also, have some special siege that fires rockets from a distance (Tipu Sultan had iron cased rockets that terrified the British cavalry)

  • Kamalakannan A R

    Great job as a cavalry/gunpowder civ.

    Firstly, please consider that the best steel in ancient-medieval world came from Southern most part of India. The Seric steel was the inspiration behind the “Valerian steel” of Game of Thrones, that holds its edge even after cutting through rocks and other stones. Saladin used it in the Crusades. It was exported from 600BC to 1400 AD to as far as Romans, Vikings and Franks. Why is it not featured in age of empires? Indians can get a free boost like +3 attack for all infantry/cavalry, or just a team bonus of +1/2 attack

    Also, Tippu Sultan first used iron-caskets for rockets, which scared the horses of British. Please add an unique siege unit that fires rockets. If the Portuguese and Spanish get unique units with gunpowder, Indians deserved as well. One can do away with the Imperial Camels as no-one can emotionally connect with them. Please add these steel and rockets unique technologies instead.

    Finally, the navy must have fast fire ship. The Chola navy had continuously shooting flamethrowers as imported from the Arabs.

  • Kamalakannan A R

    Why are Indians missing infantry/cavalry attack bonuses? My humble suggestion is to look at Shaolin Kungfu and Damascus Steel. Both have Indian origin, giving Indians the best fighting style and sharpest steel in ancient-medieval world. It gave the “Valerian steel” of Game of Thrones. Please add a tech that gives Indian cavalry and infantry +3 attack, imperial camels are not representative of us. Instead add an unique siege weapon that mirrors the steel rockets used by Tippu Sultan. These horrified British horses, so this is an anti-cavalry bonus siege with splash damage (the rockets were fired en masse, and had long steel swords attached to their end. Imagine these spinning across the enemy line)

  • Kamalakannan A R

    Indians in Indus Valley first invented cotton in the world and exported it to Mesopotamia since ancient times. They had trading ships and world’s oldest dock at 2600BC. Since, cotton sails were much more durable to rot than the linen sails used in the Mediterranean, Indian ships need some advantage like faster speed to denote this. Or some other way to denote their navy’s endurance in the sea