Civilizations


Set sail to Venice, shed off the burden of the Barbarian invasions that have torn your beloved peninsula apart after the collapse of the Roman Empire. Take the role as general of one of the Italian republics that emerged in the chaos and reinstate the might that once shone from your lands. Genoa, Venice, Pisa, Ragusa, Amalfi or even the Papal states. The choice is yours which history to write.


Wage war on the colorful Indian subcontinent, the lands of a thousand kingdoms and sultanates. Put vast armies under your command, spiced up with Camels and Elephants to terrify the invaders of your homeland. Prosperity is hard fought, yet, your culture will stand the test of time.


The icy plains of Eastern Europe have more under their thick crust of permafrost than meets the eye. After the dissolution of the Mongolian Golden Horde and the emerging of the Khanates, the eyes of the newly formed empires set their eyes upon the west. Thundering hooves of Kievan and Moscovite cavalry, escorted by large squadrons of men at arms terrify the established kingdoms on the horizon.


Lead the mighty Black Army over the Hungarian plains and command the fiercest cavalry forces that Europe has ever witnessed in the Middle Ages. The old continent has never been at peace during the Middle Ages, and the Magyars, being the gateway from the Western to the Eastern world surely had their share of epic battles.


Relive the glories of the most extended medieval empire ever to have spread its influence over South America. Conquer Cuzco, lead your armies along the shores of lake Titicaca, defend your wealth and heritage from the invading Conquistadors and erect mighty structures to withstand the test of time.

  • RobertFC

    Wallachians(Romanians, Moldavians, Transylvanians) aren’t neither Magyars or Slavs, they were greatly influenced by the Slavs, however in language and not in arhitecture, we are people with dacian-moesic and romans ancestors. You should add Wallachians as a stand-alone faction.

    • Lord_Dxl

      True, but AOE doesn’ t add in civilizations for everything that they use in campaigns and what not. For example, in the conquerors expansion, the romans weren’ t romans at that time(I forgot what they were cause I didn’t play for a long time). So it’s not a big deal…

    • Lord_Dxl

      Oh yeah, and Wallachains weren’ t divided in three parts at that time, you know…

  • H_SMITH

    Man this is a great Mod, i hope you could create a Total Conversion to AOE

  • antoine1102

    se jeu est génial

  • http://caporaldxl.wikispaces.com/ Lord_Dxl

    I always wanted different troops for each barracks, archery range and stable for each civ, but I guess is too much work and it would get rid of the Age of Empires 2 spirit…

  • http://caporaldxl.wikispaces.com/ Lord_Dxl

    I wish there would be more Bosses like the Dragon!

  • Krystof Mraz

    In my opinion, there is enough european and asian civilizations (most of civs people talking about are historical nonsence, this is not about nations but race/culture) . Even american (BTW thats not true thei cant stand against europeans – thruth is they were killed mostli by germs white man brought and they werent imune to). But to get covered all the world there should be some africans, polinesians and maori civilizations. Maybe next time :-D

    • Satyaki sil

      Indeed the American civs are TRULY weak.Total lack of balance-no mounted units or guns :-| But as per true history,they should get cavalry(not knights and all) as for eg.Incas did use captured horses against the Spanish(thogh not effectively) for like 30 years in their war with the Europeans.
      Goths should get Cannon Galleon removed(how the heck does nomads use cannon ships???)

      • Krystof Mraz

        I dont think they are weak, in fact aztecs can be very dangerous with their relativeli strong skirmishers + monks and overpovered infantry. Mayans can use eagle wariors and archers to defend until there is no gold here – and then they will profit with bonus for longer-lasted resources. I dont found how to play incas, but working on it.
        I agree with no cannons for goths. Also I think chinese are little OP and slavs should get heresy or faith.

        • Satyaki sil

          Perhaps you should see my set of changes in changelog.And if possible get attention of the LLC

          to discuss wheather it is perfect.I am 14(to scared to appeal to the LLC at such young age)

          • Casper

            Have you ever used the Aztecs? They have the strongest attack bonusses on infantry. With their unique Castle technology to add +4 damage to them, their Champions, Eagle warriors and Jaguar warriors are among the strongest infantry of the game. And their monks in fact ARE the strongest of the game.

          • Satyaki sil

            Indeed!The strongest Monks which CANNOT convert units of most civs because of Heresy.

            Answer to your question:Sometimes.Probably I use Incas the most frequently among the natives.

          • Casper

            The fact that they die instead of changing colour is nuanced by Theocracy. With a group of 10-20 monks you can kill a large group of enemies. I think that tech makes up for the loss of the effect of Heresy. Really, most of the civs are quite balanced the way they are. There is no point in nerving everything down untill they are all the same. Don’t like the Aztecs? Don’t use them. They are among my top 5 civs, and I never noticed any disadvantages.

          • Satyaki sil

            One thing which might interest you-I never play the the game other than on Hard and Hardest levels.And on both these levels,there is a setting which increases the time needed by the player to convert enemies and reduces the time needed by enemies to convert that of the player’s.I’ve tested that on various campaign scenarios and random maps.
            Possible enquiry:-Why do I play on those levels only>>
            Ans:(1) I’m a pro(started playing AOK demo at age of 9).
            (2)Since bullying is virtually removed from AIs,i.e.they no longer ask for resources in turn for being an ally,so it better to play on Hardest as players don’t team against the human.
            (3)I love paying 8 player “brawls”(no team) on Random map against challenging AIs.

          • http://www.forgottenempires.net/ Bert Beeckman

            I’d like to clear up that conversion time does not depend on the level. Only a few things influence it: chance (there’s a minimum and maximum conversion time, but in the end, the result is randomly chosen between those values), civs (Teutons have higher resistance to conversion, Spanish have a tech to convert faster), techs (Faith protects your units from conversion and increases their conversion time). But that’s all the influence there is.

          • Satyaki sil

            Well,my testing was on AOC.I bet it’s been removed in Userpatch by your speaking.
            BTW,thank you Cysion,I shall now use Monks more frequently :-)

            P.S. I think my English has been too rough,sorry for that.

          • Casper

            Why are you bragging about your Age of Empires skills? I didn’t ask for it. All I’m saying is: if you don’t like the +4 melee bonus and the advantage of monks, then don’t use the civilization. I don’t need a lecture of your skills. I assume you know that I would not be talking about this if I didn’t play Hard/Hardest myself, as there are hundreds among us who do so too, who don’t complain about the Aztecs either.

          • Satyaki sil

            Sorry,my bad.What I meant to say was that Aztecs are a little too infantry sided,like Goths.

            No offence :-[

          • Stanislaus Dimas

            Satyaki, sure you have to try aztec, It’s the strongest civ, not their monk, but their infantry and their skirmisher is really strong, You play AOK, so yes I understand the way you think. There is little difference between AOF and AOK. It’s hard to make continous attack in AOK, but in AOF it’s easy.

            When you select five barracks at once in AOF, then you press SHIFT + S (S is my hotkey to create pikemen), each barracks will create one pikeman at once. But when you play AOK, you select five barrack at once, then you press SHIFT + S, only one barrack create 5 pikemen, and the other 4 idle. This little difference make huge impact on me, making AOF a lof of easier to control. Imagine if you build 5 barrack, 5 archrery range, set gather point, then you pres SHIFT + S over and over again, how many troops that will survive this continous attack. Even 50 paladin or 50 war elephant can’t match this continous attack. And always remember pikemen and skirmisher are very cheap.

          • Satyaki sil

            Thanks for the comment.I bet aztec fans are really up on top;because aztecs are a flexible civ like goths,and good in deathmatches.It seems that Aztec infantry,for most most gamers,are well maintained by increased attack as opposed to reduced cost.

      • http://www.forgottenempires.net/ Bert Beeckman

        The cannon galleons are available to almost all civs (except the American civs). It’s mostly a matter of balance for the others.

        • Satyaki sil

          Then why the Huns?And to talk about balance there should be the Scout and Cavalry Archer available to Americans.And also slinger should be replaced by something more powerful.How about
          Harponeers?Perhaps it works on similar mechanism as crossbows which Americans can get.

          • http://www.forgottenempires.net/ Bert Beeckman

            The American civs had no cavalry, sure they captured some Spanish horses, but nothing more. Also, balance has been tested by expert players, the American civs are definitely top-tier on a lot of maps :)

          • Satyaki sil

            But it spoils the fun of many gamers.Let me guess…if Americans don’st get horses,maybe their cavalry would be consisted of…maybe Bisons(It would be cool to make a unit with gore attack like bullrider or bison rider)

          • Satyaki sil

            Probably these units would make the Americans much cool:-(got all these from AOE3)
            Gaucho-all civs.Graphics-Elite Kanya horseman rider mounted on top of a Llama.NO attack,but like scout,have good LOS which increases per age.Can herd sheep like villagers.Available n Feudal Age.

            Andean scout-Incas.Upgrade of Gaucho.Graphics-Champion Kanya Horseman mounted on Llama.
            Can attack.

            Bullrider:all civs.Graphics-Dog soldier without spear mounted on bison.Attack bonus vs.villagers.

            Bison rider:Aztec.Upgrade ofbullrider.Graphics:Skull knight withou clubs on quivers on his back,mounted on musk oxen.
            Charger:Maya.Graphics:Tashunke Prowler with spear on top a bison.Attack bonus vs.infantry.

          • Stanislaus Dimas

            I agree with you Beckman, native american civs is the most dangerous, sure they have no cavalry, but their infrantry is dangerous, especially aztec (with Garland Wars). In my oppinion Aztec is the strongest for land battle, it’s hard (but possible) defeating aztec in a map without sea/river. Their infantry can flow, because the cost is cheap. Attacking aztec with paladin/war elephant only waste your gold. There is no weak civs, each civs has it’s own advantage. Maximizing the potential each civs is the key to victory.

  • Wolfware

    It would be AWESOME if they can change the basic archer for the amazon archer and the basic soldier for the amazon warrior in the Incas. I mean just the interface not the damage they produce. The unit is already there. I think is just a matter of switching. and I think they could do the same on the other civilizations
    there is a Nordic and Eastern swordsman unit in scenario.

    • Casper

      I like that idea, normally when choosing the native americans I always only choose the units that look like natives, like the monks, eagles, jaguars etc. just because of the looks and realism. That would change if all the other units would look native too

  • Big Wheat

    Bump on the Malinese as a Civ. That would be an awesome civ. to create.

    In addition, Srivijayan Empire might be a cool idea too. I don’t know as much about them, but they were incredibly powerful during the time period.

    Other than those two, I can’t directly think of any other Civs that would be logical historically.