Burmese

Ascend to power, quash a treacherous rebellion, and restore the Burmese monarchy to its former glory. Assemble the largest empire in the history of Southeast Asia through a legion of Battle Elephants that can demolish the most powerful of defenses. The Burmese unique unit is the Arambai, a ranged cavalry unit with a deadly but low accuracy attack.

► Burmese.mp3

 

Quick Card

Monk & Elephant civilization

  • Free Lumbercamp upgrades
  • Infantry +1 attack per Age
  • Monastery techs 50% cheaper

Unique Unit:

  • Arambai (ranged cavalry)

Unique Technologies:

  • Howdah: Battle Elephants +1/+2 armor
  • Manipur Cavalry: Cavalry and Arambai +6 attack vs buildings

Team Bonus:

  • Relics visible on map

History

Since prehistoric times, the fertile plains, navigable rivers, and the protection of surrounding mountains have attracted many ethnic groups to settle in the area of present-day Myanmar (Burma). Between the end of the first millennium BC and the ninth century AD, a multitude of city-states emerged as a result of intensified rice cultivation and growing Indo-Chinese trade. Similar to other early Southeast Asian polities, culture became influenced by the interaction with India. Most of the urban civilizations of Myanmar gradually converted to Buddhism and built many temples. These tall cylindrical temples, called stupas, became the prototype for later religious architecture. For example, the famous 11th century Shwezigon Pagoda was based on this design.

During the Middle Ages, two states succeeded in uniting the different polities of Myanmar into one powerful empire. In 1044, Anawrahta Minsaw (1044-1077) ascended the throne of the small Pagan kingdom in Upper Myanmar. After consolidating the state’s economic power through the building of extensive irrigation networks, Anawrahta conquered most of Upper and Lower Myanmar. Around 1200, the Pagan empire (1044-1297) reached its zenith: the Burmese language became the lingua franca, laws were codified, and the territory reached its largest extent.

The Pagan empire had only a limited standing army in their capital, called the brave ones, but additional troops were conscripted during times of war. The main body of the army consisted of infantry. A number of war elephants, the elite unit of the army and a symbol of power, were allotted to each force. The elephants were often equipped with a Howdah, a sort of carriage, from which multiple archers could shoot. In addition, the Burmese deployed a sizable cavalry force. Soldiers fought with a variety of weapons, including swords, spears, bows, and darts. Despite its many victories in the eleventh and twelfth centuries, the Pagan army was eventually defeated by the Mongols in 1285. Without powerful leadership, the empire soon disintegrated into rivaling states.

By the fourteenth century, four states had filled the void of the Pagan Empire though their rule was highly contested and vassals often rebelled. While these four states waged war among each other, the small kingdom of Toungoo profited by welcoming refugees, expanding its own territory, and raiding neighboring cities. In 1510, King Mingyinyo (1485-1530) declared independence. Under his successors, King Tabinshwehti (1530-1550) and especially King Bayinnaung (1550-1581), Toungoo expanded from a regional kingdom into the largest empire of Southeast Asia, encompassing much of present-day Myanmar, Thailand, and Laos. Extensive use of firearms and the recruitment of Portuguese artillery gave the Burmese a technological advantage in battle.

This explosive growth, however, left the Toungoo Empire ungovernable. Shortly after the death of Bayinnaung, different states rebelled. Instead of consolidating the kingdom’s core region, Bayinnaung’s son, King Nanda (1581-1599), desperately tried to hold on to the large empire. The failure of multiple campaigns against the Thai kingdom of Ayutthaya weakened Toungoo’s military strength. Failed harvests due to climatic cooling weakened the imperial economy. In 1599, Toungoo’s capital was besieged and burned to the ground, marking the end of the second Burmese Empire.

  • Unzarida

    I think you guys are on a streak with your unique civ boni. The Burmese looks the most interesting thus far!

    The additional attack looks like free Garland wars. Overall, they are similar to the Aztecs.

    I wonder what the Arambai stats will be.

  • Tomcelmare

    Terrific bonus for monasteries!

    • Febreezn

      the team bonus is cool too

      • Carlos Antonio Buerba Huerta

        that team bonus will work insanely great if playing in a team with aztecs those 2 bonuses synergize well ( more gold from relics from aztec team bonus and your team will be able to collect faster the relics with the burmese team bonus)

    • Carlos Antonio Buerba Huerta

      I think malay and Khmer have stronger bonuses for a monk rush

  • Zafarion

    Infantry +1 attack per Age… This seems OP!

    • Sids

      Depends if they get full blacksmith. As a cavalry civ, they’ll probably get blast furnace, but I could see them missing plate armour (maybe champs/halbs as well) and being a reverse Malians. For infantry armour>attack, so they wouldn’t be so amazing.

    • Carlos Antonio Buerba Huerta

      not really that bonus is much like having garland wars for free. i thin Khmer and Malay have stronger bonuses.

  • Daniel Gonzalez

    The infantry bonus is better than garland wars, you get +3 instead of +4 but you get +1 and +2 in feudal and castle and its free. That being said im pretty sure the japanese and goth bonus is still much better for infantry, even the slav bonus if theres lots of unites. Free lumbercamp upgrades is a pretty good eco bonus, but i dont really like the monastery bonus, since it only saves you gold if you spent lots of gold in committing to monks, I like the aztec hit point bonus better.

    • Jimmeh Boy

      totally agree here. i think that if you want to make a “monk” civ the bonuses have to apply to the MONK itself. to be honest i would rather take spanish conversion, aztec hit points, teutons 2x healing range, or even the byzantines for 60% faster healing. i gues it will all depend on how the civ’s tech tree works out. a 4v4 with aztecs, spanish, byzantines, and burmese would make for some insane monks.

      • Daniel Gonzalez

        lol that 4v4 sounds like something i might want to try.

      • Carlos Antonio Buerba Huerta

        a 50% discount in monastery technologies also help the monks as the player will be able to research the monk improvements earlier and save gold needed to create more monk

    • Carlos Antonio Buerba Huerta

      well gold is also useful for other things but even if you don’t get much use of monks there are some monastery technologies that may be needed in several circumstances and the gold they may save is still valuable

      • Daniel Gonzalez

        So techs that are useful when you are not going for monks are heresy, faith and herbal medicine. Herbal medicine is not very useful, heresy at half price (500) is still very expensive, I would rather do micro and kill my own units when they are about to be converted. Faith is more useful but still very expensive and in the imperial age there are better and cheaper responses to monks. So I still think they only way this saves gold is if you spend lots of gold going for monks and if you research redemption, fervor and sancticity taht saves 300 something gold which is 3 more monks. I would rather have + 15 hp

        • Carlos Antonio Buerba Huerta

          well you know they will be able to perform a monk rush in that case the monastery bonus is more useful. for players that like that strategy this bonus works for them.

  • Nyein Z Ko

    some quick thoughts. Arambai has devastating attack but lack accuracy and +6 attack vs building. so, their main use is to take down building. Same with elephants too as they are already good at destroying building and giving them +6 makes them even more devastaing. so, to balance this, burmese should be lacking many upgrades on the seige tech. On the other hand, i dont see how infantry +3 attack and elephant improved armor will go hand in hand. team bonus only works with a civ who can advance to castle age quickly and go pick up relics since burmese themselves doesnt seem to have any advantage at advancing ages. lumber camp and monastary bonuses save wood and gold but they are not archer civilization. so, it looks like a mixed bag civ with no clear advantage in anything but looks like it will make a good team civilization though.

  • Apokrita

    The Burmese unique unit is the Arambai, a ranged cavalry unit with a deadly but low accuracy attack.

    ———–

    Arambai = the Asian Conquistador?