Age of Empires II HD: Rise of the Rajas

Welcome to Age of Empires II HD: The Rise of the Rajas; the third new official expansion for the Age of Empires II universe in over 17 years. Challenge friends with four additional civilizations, new units, technologies, and build your empire on both water and land. Guide history’s greatest heroes in Southeast Asia through four additional campaigns and conquer your foes with mighty hordes of elephants under your command!

 

  • Burmese Ascend to power, quash a treacherous rebellion, and restore the Burmese monarchy to its former glory.
  • Khmer – Construct the largest religious monument in the world and amass an immortal army of devastating siege weapons.
  • Malay – Rebuild the largest thalassocracy to ever exist. Leave your mark on the region while hopping from island to island and rule the Southeast Asian archipelago.
  • Vietnamese – Lead your people to independence and wage guerrilla warfare with an extremely powerful arsenal of ranged units.

  • Gajah Mada
  • Suryavarman I
  • Bayinnaung
  • Le Loi

  • 4 new civilizations
  • 4 new campaigns
  • Improved AI
  • 5 new Special Maps
  • 5 new Real World Maps
  • 5 new Random Maps
  • 13 new terrains
  • Countless balance adjustments (Specific Rise of the Rajas changelog|Complete changelog)
  • Many new scenario editor objects

Let us know what  you think of the expansion once it’s out!


A very special word of thank to all the people who have helped us on this project! The full credits can be accessed here.

  • James Son

    Who’s cares if its accurate, its a game. if your opinion of a culture is based off a video game your an idiot. Just play the game, conquer and bathe in the blood of your enemies lol

  • I’m a big single player fan. I loved that in the original as a child. What you guys have built in the last two expansions clearly matches at this point the original AOK. It’s amazing work. You’ve made so much progress since when you first started making the first Forgotten expansion and it is really showing.

    I think the biggest thing that could be done next is to reskin and remodel everything to get that AOMish unique look and work in some of the clever things they did with AOM, for instance, the interface functions made that game a little easier to play. I also don’t see why AOE couldn’t be more or less recreated inside AOK’s basic framework.

    If that sounds too ambitious, It would be nice to have a late period Roman Empire Expansion (300AD-500ADish), since they are already the foe on multiple occasions in the single player and some of their units are in the editor. You could add a lot of barbarian civs to that period still, like the Vandals, Alamanni and the Alans. The Vandals would make a great campaign. Under one ruler they went into Spain, conquered North Africa and warred on Rome from the sea, eventually sacking it. The Alans used now extinct fighting dogs.

  • Nghệ Sĩ Backturn

    How to update the game?

  • UnofficialGameExpert78

    Cysion, I like to plan imaginary AoE2 expansions just like you make them reality. One of my ideas led me to a North American expansion idea. Here is what I came up with for the Anasazi:

    Anasazi
    North American building set

    Archer and Economy civilization

    -Houses return 50% wood when destroyed

    -Stone Wall, Fortified Wall -25% stone

    -Farm +2 armor, +3 pierce armor

    -Archer +1 armor per age (for +3 total)

    Unique Unit: Cable-backed Bowman (cheap, weak archer)

    Unique Technologies: Shamanism (Monasteries regenerate), Pueblos (military buildings fire arrows)

    Wonder: Cliff Palace

    (Taken from my user blog on the AoE wiki)

    Could you look over it and tell me if they are good ideas? If they are, could you consider them for if you ever make a North American expansion?

  • Nguyễn Đặng Katori Cam

    i can’t change the tribe name when i creat a my own scenario . it keep return to the got damn “RLD!” when i test my scenario

  • David López Villasana

    Add the Vandals, The Alani and The East Roman Empire in a new expansion!

    • TJ McGovern

      Late Western Roman Empire, I hope you mean, the Byzantines are the Eastern Roman Empire! Modern historians renamed them 😉 Vandals are perfect with a great story, definitely an AOE civ!

      • David López Villasana

        Oh shit, Yeah, thank you, sorry, Late Western Roman Empire, didn’t realize. West Roman Empire would be great… they live together with goths, huns, franks… why not… A strong civilization of infantry and monks. Vandals would be nice at sea with demolition ships and petards!

        • TJ McGovern

          The Vandals made heavy use of an extinct breed of huge war dog. That would be different. AOMish.

  • Abody Siry

    we want to add night time in age 2 🙂
    it will be awesome

  • TheXanian

    Here is my suggestion for a possible new civ the Southern Chinese. The original Chinese civ in AOE2 can be kept as what it is or be renamed as Northern Chinese.

    Southern Chinese

    Infantry and Gunpowder Civ

    Civ Bonuses:

    The cost of Chemistry is reduced by 50%
    The cost of Conscription is also reduced by 50%
    The spearmen line and the men-at-arms line receive a speed boost of 10%
    The cost of all barracks technologies and upgrades is reduced by 30%, starting from the Castle Age
    Petards gain extra 20 HP and have +20 bonus damage against cavalry units

    Team Bonus:

    Farms produce +50 food
    Zhijiabing (one of their unique units) available to all of their allies

    Unique Units:

    Zhijiabing (trained at the Barracks): a firelancer with 5 base pierce armor but no melee armor, deals bonus damage against siege units and buildings, also decent against archers, but should avoid enemy melee units. It has the same attack and range as the fire ship, so basically it can be seen as a equivalent of the fire ship on land. Unlike most unique units, Zhijiabing does not have an elite upgrade.

    Zhanmadao (trained at the Castle): a slow-moving heavy infantry wielding the Chinese horse-chopping polearm Zhanmadao, has 3 base melee armor and 1 pierce armor, deals bonus damage against cavalry, but can be easily kited by ranged units due to his slow speed.

    Unique Tech:

    Watertight Compartments: War Galleons, Cannon Galleons, Fire Ships, and Transport Ships receive the ability to regenerate their HP

    Barracks: Has all the available technologies and upgrades apart from the Eagle line, and plus their second unique unit Zhijiabing.

    Archery Range: Has all the available techs and upgrades apart from the Parthian Tactics

    Stable: Cannot train Camels and Bloodlines is also unavailable, and don’t have the Paladin and the Hussar upgrades. They have a much weaker Stable than their northern counterpart, which is consistent with real history.

    Siege Workshop: Don’t have the Siege Ram upgrade and the Siege Onager upgrade.

    Monastery: Atonement, Heresy, and Redemption are unavailable

    Dock: Has all the techs and upgrades except the Elite Cannon Galleon

    Overall a decent new civ, with strong infantry, petards, and navy, but rather weak cavalry, siege, and monks.